forked from BilalY/Rasagar
86 lines
3.3 KiB
C#
86 lines
3.3 KiB
C#
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using System;
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using System.Collections;
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using System.Diagnostics;
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using NUnit.Framework.Interfaces;
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using NUnit.Framework.Internal;
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using NUnit.Framework.Internal.Commands;
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using UnityEngine.TestRunner.NUnitExtensions.Runner;
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namespace UnityEngine.TestTools
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{
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internal class RepeatCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
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{
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public RepeatCommand(TestCommand innerCommand)
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: base(innerCommand)
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{
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}
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public override TestResult Execute(ITestExecutionContext context)
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{
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throw new NotImplementedException("Use ExecuteEnumerable");
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}
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public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
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{
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var unityContext = (UnityTestExecutionContext)context;
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if (unityContext.RetryRepeatState?.GetHashCode() == null)
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{
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unityContext.RetryRepeatState = new EnumerableTestState();
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}
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while(unityContext.RetryRepeatState.Repeat < unityContext.RepeatCount + 1)
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{
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if (innerCommand is IEnumerableTestMethodCommand)
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{
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var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
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foreach (var iterator in executeEnumerable)
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{
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yield return iterator;
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}
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}
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else
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{
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context.CurrentResult = innerCommand.Execute(context);
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}
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if (context.CurrentResult.ResultState != ResultState.Success)
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{
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unityContext.RetryRepeatState.Repeat++;
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break;
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}
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if (unityContext.RetryRepeatState.Repeat < unityContext.RepeatCount)
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{
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ReportTestFinishStartPair(unityContext);
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}
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unityContext.RetryRepeatState.Repeat++;
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}
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SetIterationProperty(unityContext, unityContext.RetryRepeatState.Repeat-1);
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unityContext.RetryRepeatState.Repeat = 0;
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}
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private static void ReportTestFinishStartPair(UnityTestExecutionContext unityContext)
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{
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unityContext.CurrentResult.StartTime = unityContext.StartTime;
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unityContext.CurrentResult.EndTime = DateTime.UtcNow;
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long tickCount = Stopwatch.GetTimestamp() - unityContext.StartTicks;
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double seconds = (double) tickCount / Stopwatch.Frequency;
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unityContext.CurrentResult.Duration = seconds;
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SetIterationProperty(unityContext, unityContext.RetryRepeatState.Repeat);
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unityContext.Listener.TestFinished(unityContext.CurrentResult);
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// Start new test iteration
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unityContext.CurrentResult = unityContext.CurrentTest.MakeTestResult();
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unityContext.StartTime = DateTime.UtcNow;
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unityContext.StartTicks = Stopwatch.GetTimestamp();
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unityContext.Listener.TestStarted(unityContext.CurrentTest);
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}
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private static void SetIterationProperty(UnityTestExecutionContext unityContext, int iteration)
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{
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unityContext.CurrentResult.Test.Properties.Set("repeatIteration", iteration);
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}
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}
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}
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