forked from BilalY/Rasagar
57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
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using System;
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using System.Linq;
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using NUnit.Framework.Interfaces;
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using NUnit.Framework.Internal.Filters;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestRunner.NUnitExtensions.Runner;
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using UnityEngine.TestTools.TestRunner.GUI;
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namespace UnityEngine.TestTools.TestRunner
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{
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[Serializable]
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internal class PlaymodeTestsControllerSettings
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{
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[SerializeField]
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public RuntimeTestRunnerFilter[] filters;
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public bool sceneBased;
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public string originalScene;
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public string bootstrapScene;
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public string[] orderedTestNames;
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public FeatureFlags featureFlags;
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[SerializeField]
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public int retryCount;
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[SerializeField]
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public int repeatCount;
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[SerializeField]
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public bool automated;
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[SerializeField]
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public int randomOrderSeed;
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public static PlaymodeTestsControllerSettings CreateRunnerSettings(RuntimeTestRunnerFilter[] filters, string[] orderedTestNames, int randomSeed, FeatureFlags featureFlags, int retryCount, int repeatCount, bool automated)
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{
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var settings = new PlaymodeTestsControllerSettings
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{
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filters = filters,
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sceneBased = false,
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originalScene = SceneManager.GetActiveScene().path,
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bootstrapScene = null,
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orderedTestNames = orderedTestNames,
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randomOrderSeed = randomSeed,
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featureFlags = featureFlags,
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retryCount = retryCount,
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repeatCount = repeatCount,
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automated = automated
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};
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return settings;
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}
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internal ITestFilter BuildNUnitFilter()
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{
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return new OrFilter(filters.Select(f => f.BuildNUnitFilter()).ToArray());
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}
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}
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}
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