forked from BilalY/Rasagar
62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using System.Collections;
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using UnityEngine.Profiling;
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using UnityEngine.SceneManagement;
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using UnityEditor;
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[TestFixture]
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[UnityPlatform(include = new RuntimePlatform[] { RuntimePlatform.OSXEditor, RuntimePlatform.LinuxEditor, RuntimePlatform.WindowsEditor })]
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[Category("RegressionTest")]
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[Description("CoveredBugID = 883807, CoveredBugDescription = \"Object::GetInstanceID crash when trying to switch canvas\"")]
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public class NoActiveCameraInSceneDoesNotCrashEditor : IPrebuildSetup
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{
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Scene m_InitScene;
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const string k_SceneName = "NoActiveCameraInSceneDoesNotCrashEditorScene";
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public void Setup()
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{
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#if UNITY_EDITOR
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Action codeToExecute = delegate()
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{
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UnityEditor.EditorApplication.ExecuteMenuItem("GameObject/UI/Legacy/Button");
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};
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CreateSceneUtility.CreateScene(k_SceneName, codeToExecute);
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#endif
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}
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[SetUp]
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public void TestSetup()
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{
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m_InitScene = SceneManager.GetActiveScene();
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}
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[UnityTest]
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public IEnumerator EditorShouldNotCrashWithoutActiveCamera()
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{
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AsyncOperation operationResult = SceneManager.LoadSceneAsync(k_SceneName, LoadSceneMode.Additive);
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yield return operationResult;
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SceneManager.SetActiveScene(SceneManager.GetSceneByName(k_SceneName));
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Profiler.enabled = true;
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Camera.main.gameObject.SetActive(false);
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yield return new WaitForSeconds(0.1f);
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Assert.That(Profiler.enabled, Is.True, "Expected the profiler to be enabled. Unable to test if the profiler will crash the editor if it is not enabled.");
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}
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[TearDown]
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public void TearDown()
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{
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SceneManager.SetActiveScene(m_InitScene);
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SceneManager.UnloadSceneAsync(k_SceneName);
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#if UNITY_EDITOR
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AssetDatabase.DeleteAsset("Assets/" + k_SceneName + ".unity");
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#endif
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}
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}
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