forked from BilalY/Rasagar
265 lines
9.9 KiB
C#
265 lines
9.9 KiB
C#
|
using System.Collections.Generic;
|
||
|
using System.IO;
|
||
|
using NUnit.Framework;
|
||
|
using UnityEditor;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.EventSystems;
|
||
|
using UnityEngine.TestTools;
|
||
|
using UnityEngine.UI;
|
||
|
using UnityEngine.UI.Tests;
|
||
|
|
||
|
namespace Graphics
|
||
|
{
|
||
|
class GraphicTests : IPrebuildSetup
|
||
|
{
|
||
|
private GameObject m_PrefabRoot;
|
||
|
private ConcreteGraphic m_graphic;
|
||
|
private Canvas m_canvas;
|
||
|
|
||
|
const string kPrefabPath = "Assets/Resources/GraphicTestsPrefab.prefab";
|
||
|
|
||
|
bool m_dirtyVert;
|
||
|
bool m_dirtyLayout;
|
||
|
bool m_dirtyMaterial;
|
||
|
|
||
|
public void Setup()
|
||
|
{
|
||
|
#if UNITY_EDITOR
|
||
|
var rootGO = new GameObject("rootGo");
|
||
|
var canvasGO = new GameObject("CanvasRoot", typeof(Canvas), typeof(GraphicRaycaster));
|
||
|
canvasGO.transform.SetParent(rootGO.transform);
|
||
|
|
||
|
var graphicGO = new GameObject("Graphic", typeof(RectTransform), typeof(ConcreteGraphic));
|
||
|
graphicGO.transform.SetParent(canvasGO.transform);
|
||
|
|
||
|
var gameObject = new GameObject("EventSystem", typeof(EventSystem));
|
||
|
gameObject.transform.SetParent(rootGO.transform);
|
||
|
|
||
|
if (!Directory.Exists("Assets/Resources/"))
|
||
|
Directory.CreateDirectory("Assets/Resources/");
|
||
|
|
||
|
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
|
||
|
|
||
|
GameObject.DestroyImmediate(rootGO);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
[SetUp]
|
||
|
public void TestSetup()
|
||
|
{
|
||
|
m_PrefabRoot = Object.Instantiate(Resources.Load("GraphicTestsPrefab")) as GameObject;
|
||
|
|
||
|
m_canvas = m_PrefabRoot.GetComponentInChildren<Canvas>();
|
||
|
m_graphic = m_PrefabRoot.GetComponentInChildren<ConcreteGraphic>();
|
||
|
|
||
|
m_graphic.RegisterDirtyVerticesCallback(() => m_dirtyVert = true);
|
||
|
m_graphic.RegisterDirtyLayoutCallback(() => m_dirtyLayout = true);
|
||
|
m_graphic.RegisterDirtyMaterialCallback(() => m_dirtyMaterial = true);
|
||
|
|
||
|
ResetDirtyFlags();
|
||
|
}
|
||
|
|
||
|
[TearDown]
|
||
|
public void TearDown()
|
||
|
{
|
||
|
m_graphic = null;
|
||
|
m_canvas = null;
|
||
|
GameObject.DestroyImmediate(m_PrefabRoot);
|
||
|
}
|
||
|
|
||
|
[OneTimeTearDown]
|
||
|
public void OneTimeTearDown()
|
||
|
{
|
||
|
#if UNITY_EDITOR
|
||
|
AssetDatabase.DeleteAsset(kPrefabPath);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
private void ResetDirtyFlags()
|
||
|
{
|
||
|
m_dirtyVert = m_dirtyLayout = m_dirtyMaterial = false;
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void SettingDirtyOnActiveGraphicCallsCallbacks()
|
||
|
{
|
||
|
m_graphic.enabled = false;
|
||
|
m_graphic.enabled = true;
|
||
|
m_graphic.SetAllDirty();
|
||
|
|
||
|
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
|
||
|
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
|
||
|
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
|
||
|
|
||
|
ResetDirtyFlags();
|
||
|
|
||
|
m_graphic.SetLayoutDirty();
|
||
|
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
|
||
|
|
||
|
m_graphic.SetVerticesDirty();
|
||
|
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
|
||
|
|
||
|
m_graphic.SetMaterialDirty();
|
||
|
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
|
||
|
}
|
||
|
|
||
|
private bool ContainsGraphic(IList<Graphic> array, int size, Graphic element)
|
||
|
{
|
||
|
for (int i = 0; i < size; ++i)
|
||
|
{
|
||
|
if (array[i] == element)
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
private void RefreshGraphicByRaycast()
|
||
|
{
|
||
|
// force refresh by raycast
|
||
|
List<RaycastResult> raycastResultCache = new List<RaycastResult>();
|
||
|
PointerEventData data = new PointerEventData(EventSystem.current);
|
||
|
var raycaster = m_canvas.GetComponent<GraphicRaycaster>();
|
||
|
raycaster.Raycast(data, raycastResultCache);
|
||
|
}
|
||
|
|
||
|
private bool CheckGraphicAddedToGraphicRegistry()
|
||
|
{
|
||
|
var graphicList = GraphicRegistry.GetGraphicsForCanvas(m_canvas);
|
||
|
var graphicListSize = graphicList.Count;
|
||
|
return ContainsGraphic(graphicList, graphicListSize, m_graphic);
|
||
|
}
|
||
|
|
||
|
private bool CheckGraphicAddedToRaycastGraphicRegistry()
|
||
|
{
|
||
|
var graphicList = GraphicRegistry.GetRaycastableGraphicsForCanvas(m_canvas);
|
||
|
var graphicListSize = graphicList.Count;
|
||
|
return ContainsGraphic(graphicList, graphicListSize, m_graphic);
|
||
|
}
|
||
|
|
||
|
private void CheckGraphicRaycastDisableValidity()
|
||
|
{
|
||
|
RefreshGraphicByRaycast();
|
||
|
Assert.False(CheckGraphicAddedToGraphicRegistry(), "Graphic should no longer be registered in m_CanvasGraphics");
|
||
|
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void OnEnableLeavesGraphicInExpectedState()
|
||
|
{
|
||
|
m_graphic.enabled = false;
|
||
|
m_graphic.enabled = true; // on enable is called directly
|
||
|
|
||
|
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
|
||
|
Assert.True(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should be registered in m_RaycastableGraphics");
|
||
|
|
||
|
Assert.AreEqual(Texture2D.whiteTexture, m_graphic.mainTexture, "mainTexture should be Texture2D.whiteTexture");
|
||
|
|
||
|
Assert.NotNull(m_graphic.canvas);
|
||
|
|
||
|
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
|
||
|
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
|
||
|
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void OnEnableTwiceLeavesGraphicInExpectedState()
|
||
|
{
|
||
|
m_graphic.enabled = true;
|
||
|
|
||
|
// force onEnable by reflection to call it second time
|
||
|
m_graphic.InvokeOnEnable();
|
||
|
|
||
|
m_graphic.enabled = false;
|
||
|
|
||
|
CheckGraphicRaycastDisableValidity();
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void OnDisableLeavesGraphicInExpectedState()
|
||
|
{
|
||
|
m_graphic.enabled = true;
|
||
|
m_graphic.enabled = false;
|
||
|
|
||
|
CheckGraphicRaycastDisableValidity();
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void OnPopulateMeshWorksAsExpected()
|
||
|
{
|
||
|
m_graphic.rectTransform.anchoredPosition = new Vector2(100, 100);
|
||
|
m_graphic.rectTransform.sizeDelta = new Vector2(150, 742);
|
||
|
m_graphic.color = new Color(50, 100, 150, 200);
|
||
|
|
||
|
VertexHelper vh = new VertexHelper();
|
||
|
m_graphic.InvokeOnPopulateMesh(vh);
|
||
|
|
||
|
GraphicTestHelper.TestOnPopulateMeshDefaultBehavior(m_graphic, vh);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void OnDidApplyAnimationPropertiesSetsAllDirty()
|
||
|
{
|
||
|
m_graphic.enabled = true; // Usually set through SetEnabled, from Behavior
|
||
|
|
||
|
m_graphic.InvokeOnDidApplyAnimationProperties();
|
||
|
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
|
||
|
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
|
||
|
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void MakingGraphicNonRaycastableRemovesGraphicFromProperLists()
|
||
|
{
|
||
|
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
|
||
|
Assert.True(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should be registered in m_RaycastableGraphics");
|
||
|
|
||
|
m_graphic.raycastTarget = false;
|
||
|
|
||
|
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
|
||
|
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void OnEnableLeavesNonRaycastGraphicInExpectedState()
|
||
|
{
|
||
|
m_graphic.enabled = false;
|
||
|
m_graphic.raycastTarget = false;
|
||
|
m_graphic.enabled = true; // on enable is called directly
|
||
|
|
||
|
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
|
||
|
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
|
||
|
|
||
|
Assert.AreEqual(Texture2D.whiteTexture, m_graphic.mainTexture, "mainTexture should be Texture2D.whiteTexture");
|
||
|
|
||
|
Assert.NotNull(m_graphic.canvas);
|
||
|
|
||
|
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
|
||
|
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
|
||
|
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void SettingRaycastTargetOnDisabledGraphicDoesntAddItRaycastList()
|
||
|
{
|
||
|
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
|
||
|
Assert.True(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should be registered in m_RaycastableGraphics");
|
||
|
|
||
|
m_graphic.raycastTarget = false;
|
||
|
|
||
|
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
|
||
|
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
|
||
|
|
||
|
m_graphic.enabled = false;
|
||
|
|
||
|
Assert.False(CheckGraphicAddedToGraphicRegistry(), "Graphic should NOT be registered in m_CanvasGraphics");
|
||
|
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
|
||
|
|
||
|
m_graphic.raycastTarget = true;
|
||
|
|
||
|
Assert.False(CheckGraphicAddedToGraphicRegistry(), "Graphic should NOT be registered in m_CanvasGraphics");
|
||
|
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
|
||
|
}
|
||
|
}
|
||
|
}
|