forked from BilalY/Rasagar
327 lines
14 KiB
C#
327 lines
14 KiB
C#
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using System;
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using System.Linq;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.TestTools;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine.UI;
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using System.Reflection;
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namespace InputfieldTests
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{
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public class GenericInputFieldTests : BaseInputFieldTests, IPrebuildSetup
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{
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protected const string kPrefabPath = "Assets/Resources/GenericInputFieldPrefab.prefab";
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public void Setup()
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{
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#if UNITY_EDITOR
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CreateInputFieldAsset(kPrefabPath);
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#endif
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}
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[SetUp]
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public virtual void TestSetup()
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{
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m_PrefabRoot = UnityEngine.Object.Instantiate(Resources.Load("GenericInputFieldPrefab")) as GameObject;
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}
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[TearDown]
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public virtual void TearDown()
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{
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FontUpdateTracker.UntrackText(m_PrefabRoot.GetComponentInChildren<Text>());
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GameObject.DestroyImmediate(m_PrefabRoot);
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}
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[OneTimeTearDown]
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public void OnetimeTearDown()
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{
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#if UNITY_EDITOR
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AssetDatabase.DeleteAsset(kPrefabPath);
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#endif
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}
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[UnityTest]
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public IEnumerator CannotFocusIfNotTextComponent()
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
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inputField.textComponent = null;
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inputField.OnSelect(eventData);
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yield return null;
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Assert.False(inputField.isFocused);
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}
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[UnityTest]
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public IEnumerator CannotFocusIfNullFont()
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
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inputField.textComponent.font = null;
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inputField.OnSelect(eventData);
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yield return null;
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Assert.False(inputField.isFocused);
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}
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[UnityTest]
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public IEnumerator CannotFocusIfNotActive()
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
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inputField.enabled = false;
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inputField.OnSelect(eventData);
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yield return null;
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Assert.False(inputField.isFocused);
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}
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[UnityTest]
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public IEnumerator CannotFocusWithoutEventSystem()
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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UnityEngine.Object.DestroyImmediate(m_PrefabRoot.GetComponentInChildren<FakeInputModule>());
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yield return null;
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UnityEngine.Object.DestroyImmediate(m_PrefabRoot.GetComponentInChildren<EventSystem>());
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BaseEventData eventData = new BaseEventData(null);
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yield return null;
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inputField.OnSelect(eventData);
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yield return null;
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Assert.False(inputField.isFocused);
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}
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[UnityTest]
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[UnityPlatform(exclude = new[] { RuntimePlatform.Switch, RuntimePlatform.tvOS })] // Currently InputField.ActivateInputFieldInternal calls Switch SoftwareKeyboard screen ; without user input or a command to close the SoftwareKeyboard this blocks the tests suite. tvOS UUM-71764
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public IEnumerator FocusesOnSelect()
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
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inputField.OnSelect(eventData);
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MethodInfo lateUpdate = typeof(InputField).GetMethod("LateUpdate", BindingFlags.NonPublic | BindingFlags.Instance);
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lateUpdate.Invoke(inputField, null);
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#if UNITY_GAMECORE && !UNITY_EDITOR
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if (TouchScreenKeyboard.isSupported)
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{
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// On Xbox, the onScreenKeyboard is going to constrain the application and make it go out of focus.
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// We need to wait for the application to go out of focus before we can close the onScreenKeyboard.
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while (Application.isFocused)
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{
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yield return null;
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}
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}
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#endif
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Assert.True(inputField.isFocused);
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#if UNITY_GAMECORE && !UNITY_EDITOR
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// On Xbox, we then need to close onScreenKeyboard and wait for the application to be focused again.
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// If this is not done, it could have an impact on subsequent tests that require the application to be focused in order to function correctly.
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if (!TouchScreenKeyboard.isSupported || !TouchScreenKeyboard.visible)
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{
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yield break;
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}
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while (!Application.isFocused)
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{
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if (inputField.touchScreenKeyboard != null)
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{
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inputField.touchScreenKeyboard.active = false;
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}
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yield return null;
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}
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#else
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yield break;
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#endif
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}
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[Test]
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public void DoesNotFocusesOnSelectWhenShouldActivateOnSelect_IsFalse()
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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inputField.shouldActivateOnSelect = false;
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BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
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inputField.OnSelect(eventData);
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MethodInfo lateUpdate = typeof(InputField).GetMethod("LateUpdate", BindingFlags.NonPublic | BindingFlags.Instance);
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lateUpdate.Invoke(inputField, null);
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Assert.False(inputField.isFocused);
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}
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[Test]
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public void InputFieldSetTextWithoutNotifyWillNotNotify()
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{
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InputField i = m_PrefabRoot.GetComponentInChildren<InputField>();
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i.text = "Hello";
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bool calledOnValueChanged = false;
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i.onValueChanged.AddListener(s => { calledOnValueChanged = true; });
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i.SetTextWithoutNotify("Goodbye");
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Assert.IsTrue(i.text == "Goodbye");
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Assert.IsFalse(calledOnValueChanged);
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}
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[Test]
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public void ContentTypeSetsValues()
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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inputField.contentType = InputField.ContentType.Standard;
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Assert.AreEqual(InputField.InputType.Standard, inputField.inputType);
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Assert.AreEqual(TouchScreenKeyboardType.Default, inputField.keyboardType);
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Assert.AreEqual(InputField.CharacterValidation.None, inputField.characterValidation);
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inputField.contentType = InputField.ContentType.Autocorrected;
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Assert.AreEqual(InputField.InputType.AutoCorrect, inputField.inputType);
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Assert.AreEqual(TouchScreenKeyboardType.Default, inputField.keyboardType);
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Assert.AreEqual(InputField.CharacterValidation.None, inputField.characterValidation);
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inputField.contentType = InputField.ContentType.IntegerNumber;
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Assert.AreEqual(InputField.LineType.SingleLine, inputField.lineType);
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Assert.AreEqual(InputField.InputType.Standard, inputField.inputType);
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Assert.AreEqual(TouchScreenKeyboardType.NumberPad, inputField.keyboardType);
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Assert.AreEqual(InputField.CharacterValidation.Integer, inputField.characterValidation);
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inputField.contentType = InputField.ContentType.DecimalNumber;
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Assert.AreEqual(InputField.LineType.SingleLine, inputField.lineType);
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Assert.AreEqual(InputField.InputType.Standard, inputField.inputType);
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Assert.AreEqual(TouchScreenKeyboardType.NumbersAndPunctuation, inputField.keyboardType);
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Assert.AreEqual(InputField.CharacterValidation.Decimal, inputField.characterValidation);
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inputField.contentType = InputField.ContentType.Alphanumeric;
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Assert.AreEqual(InputField.LineType.SingleLine, inputField.lineType);
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Assert.AreEqual(InputField.InputType.Standard, inputField.inputType);
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Assert.AreEqual(TouchScreenKeyboardType.ASCIICapable, inputField.keyboardType);
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Assert.AreEqual(InputField.CharacterValidation.Alphanumeric, inputField.characterValidation);
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inputField.contentType = InputField.ContentType.Name;
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Assert.AreEqual(InputField.LineType.SingleLine, inputField.lineType);
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Assert.AreEqual(InputField.InputType.Standard, inputField.inputType);
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Assert.AreEqual(TouchScreenKeyboardType.NamePhonePad, inputField.keyboardType);
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Assert.AreEqual(InputField.CharacterValidation.Name, inputField.characterValidation);
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inputField.contentType = InputField.ContentType.EmailAddress;
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Assert.AreEqual(InputField.LineType.SingleLine, inputField.lineType);
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Assert.AreEqual(InputField.InputType.Standard, inputField.inputType);
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Assert.AreEqual(TouchScreenKeyboardType.EmailAddress, inputField.keyboardType);
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Assert.AreEqual(InputField.CharacterValidation.EmailAddress, inputField.characterValidation);
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inputField.contentType = InputField.ContentType.Password;
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Assert.AreEqual(InputField.LineType.SingleLine, inputField.lineType);
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Assert.AreEqual(InputField.InputType.Password, inputField.inputType);
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Assert.AreEqual(TouchScreenKeyboardType.Default, inputField.keyboardType);
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Assert.AreEqual(InputField.CharacterValidation.None, inputField.characterValidation);
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inputField.contentType = InputField.ContentType.Pin;
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Assert.AreEqual(InputField.LineType.SingleLine, inputField.lineType);
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Assert.AreEqual(InputField.InputType.Password, inputField.inputType);
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Assert.AreEqual(TouchScreenKeyboardType.NumberPad, inputField.keyboardType);
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Assert.AreEqual(InputField.CharacterValidation.Integer, inputField.characterValidation);
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}
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[Test]
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public void SettingLineTypeDoesNotChangesContentTypeToCustom([Values(InputField.ContentType.Standard, InputField.ContentType.Autocorrected)] InputField.ContentType type)
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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inputField.contentType = type;
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inputField.lineType = InputField.LineType.MultiLineNewline;
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Assert.AreEqual(type, inputField.contentType);
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}
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[Test]
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public void SettingLineTypeChangesContentTypeToCustom()
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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inputField.contentType = InputField.ContentType.Name;
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inputField.lineType = InputField.LineType.MultiLineNewline;
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Assert.AreEqual(InputField.ContentType.Custom, inputField.contentType);
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}
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[Test]
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public void SettingInputChangesContentTypeToCustom()
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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inputField.contentType = InputField.ContentType.Name;
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inputField.inputType = InputField.InputType.Password;
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Assert.AreEqual(InputField.ContentType.Custom, inputField.contentType);
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}
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[Test]
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public void SettingCharacterValidationChangesContentTypeToCustom()
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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inputField.contentType = InputField.ContentType.Name;
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inputField.characterValidation = InputField.CharacterValidation.None;
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Assert.AreEqual(InputField.ContentType.Custom, inputField.contentType);
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}
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[Test]
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public void SettingKeyboardTypeChangesContentTypeToCustom()
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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inputField.contentType = InputField.ContentType.Name;
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inputField.keyboardType = TouchScreenKeyboardType.ASCIICapable;
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Assert.AreEqual(InputField.ContentType.Custom, inputField.contentType);
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}
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[UnityTest]
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public IEnumerator CaretRectSameSizeAsTextRect()
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{
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InputField inputfield = m_PrefabRoot.GetComponentInChildren<InputField>();
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HorizontalLayoutGroup lg = inputfield.gameObject.AddComponent<HorizontalLayoutGroup>();
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lg.childControlWidth = true;
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lg.childControlHeight = false;
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lg.childForceExpandWidth = true;
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lg.childForceExpandHeight = true;
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ContentSizeFitter csf = inputfield.gameObject.AddComponent<ContentSizeFitter>();
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csf.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
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csf.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
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inputfield.text = "Hello World!";
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yield return new WaitForSeconds(1.0f);
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Rect prevTextRect = inputfield.textComponent.rectTransform.rect;
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Rect prevCaretRect = (inputfield.textComponent.transform.parent.GetChild(0) as RectTransform).rect;
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inputfield.text = "Hello World!Hello World!Hello World!";
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LayoutRebuilder.MarkLayoutForRebuild(inputfield.transform as RectTransform);
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yield return new WaitForSeconds(1.0f);
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Rect newTextRect = inputfield.textComponent.rectTransform.rect;
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Rect newCaretRect = (inputfield.textComponent.transform.parent.GetChild(0) as RectTransform).rect;
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Assert.IsFalse(prevTextRect == newTextRect);
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Assert.IsTrue(prevTextRect == prevCaretRect);
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Assert.IsFalse(prevCaretRect == newCaretRect);
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Assert.IsTrue(newTextRect == newCaretRect);
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}
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}
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}
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