forked from BilalY/Rasagar
138 lines
3.7 KiB
C#
138 lines
3.7 KiB
C#
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Sets the value of a field or property via reflection.
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/// </summary>
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public sealed class SetMember : MemberUnit
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{
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public SetMember() : base() { }
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public SetMember(Member member) : base(member) { }
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/// <summary>
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/// Whether the target should be output to allow for chaining.
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/// </summary>
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[Serialize]
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[InspectableIf(nameof(supportsChaining))]
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public bool chainable { get; set; }
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[DoNotSerialize]
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public bool supportsChaining => member.requiresTarget;
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[DoNotSerialize]
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[MemberFilter(Fields = true, Properties = true, ReadOnly = false)]
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public Member setter
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{
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get => member;
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set => member = value;
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}
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[DoNotSerialize]
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[PortLabelHidden]
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public ControlInput assign { get; private set; }
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[DoNotSerialize]
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[PortLabel("Value")]
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[PortLabelHidden]
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public ValueInput input { get; private set; }
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[DoNotSerialize]
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[PortLabel("Value")]
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[PortLabelHidden]
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public ValueOutput output { get; private set; }
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/// <summary>
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/// The target object used when setting the value.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("Target")]
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[PortLabelHidden]
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public ValueOutput targetOutput { get; private set; }
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[DoNotSerialize]
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[PortLabelHidden]
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public ControlOutput assigned { get; private set; }
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protected override void Definition()
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{
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base.Definition();
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assign = ControlInput(nameof(assign), Assign);
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assigned = ControlOutput(nameof(assigned));
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Succession(assign, assigned);
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if (supportsChaining && chainable)
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{
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targetOutput = ValueOutput(member.targetType, nameof(targetOutput));
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Assignment(assign, targetOutput);
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}
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output = ValueOutput(member.type, nameof(output));
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Assignment(assign, output);
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if (member.requiresTarget)
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{
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Requirement(target, assign);
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}
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input = ValueInput(member.type, nameof(input));
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Requirement(input, assign);
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if (member.allowsNull)
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{
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input.AllowsNull();
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}
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input.SetDefaultValue(member.type.PseudoDefault());
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}
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protected override bool IsMemberValid(Member member)
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{
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return member.isAccessor && member.isSettable;
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}
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private object GetAndChainTarget(Flow flow)
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{
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if (member.requiresTarget)
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{
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var target = flow.GetValue(this.target, member.targetType);
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if (supportsChaining && chainable)
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{
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flow.SetValue(targetOutput, target);
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}
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return target;
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}
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return null;
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}
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private ControlOutput Assign(Flow flow)
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{
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var target = GetAndChainTarget(flow);
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var value = flow.GetConvertedValue(input);
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flow.SetValue(output, member.Set(target, value));
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return assigned;
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}
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#region Analytics
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public override AnalyticsIdentifier GetAnalyticsIdentifier()
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{
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var aid = new AnalyticsIdentifier
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{
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Identifier = $"{member.targetType.FullName}.{member.name}(Set)",
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Namespace = member.targetType.Namespace,
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};
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aid.Hashcode = aid.Identifier.GetHashCode();
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return aid;
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}
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#endregion
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}
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}
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