forked from BilalY/Rasagar
31 lines
692 B
C#
31 lines
692 B
C#
|
namespace Unity.VisualScripting
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Stops the execution of the current loop.
|
||
|
/// </summary>
|
||
|
[UnitTitle("Break Loop")]
|
||
|
[UnitCategory("Control")]
|
||
|
[UnitOrder(13)]
|
||
|
public class Break : Unit
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The entry point for the break.
|
||
|
/// </summary>
|
||
|
[DoNotSerialize]
|
||
|
[PortLabelHidden]
|
||
|
public ControlInput enter { get; private set; }
|
||
|
|
||
|
protected override void Definition()
|
||
|
{
|
||
|
enter = ControlInput(nameof(enter), Operation);
|
||
|
}
|
||
|
|
||
|
public ControlOutput Operation(Flow flow)
|
||
|
{
|
||
|
flow.BreakLoop();
|
||
|
|
||
|
return null;
|
||
|
}
|
||
|
}
|
||
|
}
|