forked from BilalY/Rasagar
21 lines
692 B
C#
21 lines
692 B
C#
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using JetBrains.Annotations;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Check if a GameObject or ScriptMachine has a ScriptGraph
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/// </summary>
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[TypeIcon(typeof(FlowGraph))]
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[UnitCategory("Graphs/Graph Nodes")]
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public sealed class HasScriptGraph : HasGraph<FlowGraph, ScriptGraphAsset, ScriptMachine>
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{
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/// <summary>
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/// The type of object that handles the graph.
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/// </summary>
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[Serialize, Inspectable, UnitHeaderInspectable, UsedImplicitly]
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public ScriptGraphContainerType containerType { get; set; }
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protected override bool isGameObject => containerType == ScriptGraphContainerType.GameObject;
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}
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}
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