forked from BilalY/Rasagar
66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
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namespace Unity.VisualScripting
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{
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[UnitCategory("Logic")]
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public abstract class BinaryComparisonUnit : Unit
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{
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/// <summary>
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/// The first input.
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/// </summary>
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[DoNotSerialize]
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public ValueInput a { get; private set; }
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/// <summary>
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/// The second input.
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/// </summary>
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[DoNotSerialize]
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public ValueInput b { get; private set; }
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[DoNotSerialize]
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public virtual ValueOutput comparison { get; private set; }
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/// <summary>
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/// Whether the compared inputs are numbers.
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/// </summary>
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[Serialize]
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[Inspectable]
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[InspectorToggleLeft]
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public bool numeric { get; set; } = true;
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// Backwards compatibility
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protected virtual string outputKey => nameof(comparison);
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protected override void Definition()
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{
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if (numeric)
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{
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a = ValueInput<float>(nameof(a));
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b = ValueInput<float>(nameof(b), 0);
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comparison = ValueOutput(outputKey, NumericComparison).Predictable();
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}
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else
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{
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a = ValueInput<object>(nameof(a)).AllowsNull();
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b = ValueInput<object>(nameof(b)).AllowsNull();
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comparison = ValueOutput(outputKey, GenericComparison).Predictable();
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}
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Requirement(a, comparison);
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Requirement(b, comparison);
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}
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private bool NumericComparison(Flow flow)
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{
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return NumericComparison(flow.GetValue<float>(a), flow.GetValue<float>(b));
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}
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private bool GenericComparison(Flow flow)
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{
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return GenericComparison(flow.GetValue(a), flow.GetValue(b));
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}
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protected abstract bool NumericComparison(float a, float b);
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protected abstract bool GenericComparison(object a, object b);
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}
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}
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