forked from BilalY/Rasagar
57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
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namespace Unity.VisualScripting
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{
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[UnitOrder(501)]
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public abstract class Lerp<T> : Unit
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{
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/// <summary>
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/// The first value.
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/// </summary>
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[DoNotSerialize]
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public ValueInput a { get; private set; }
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/// <summary>
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/// The second value.
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/// </summary>
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[DoNotSerialize]
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public ValueInput b { get; private set; }
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/// <summary>
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/// The interpolation value.
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/// </summary>
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[DoNotSerialize]
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public ValueInput t { get; private set; }
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/// <summary>
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/// The linear interpolation between A and B at T.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ValueOutput interpolation { get; private set; }
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[DoNotSerialize]
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protected virtual T defaultA => default(T);
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[DoNotSerialize]
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protected virtual T defaultB => default(T);
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protected override void Definition()
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{
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a = ValueInput(nameof(a), defaultA);
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b = ValueInput(nameof(b), defaultB);
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t = ValueInput<float>(nameof(t), 0);
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interpolation = ValueOutput(nameof(interpolation), Operation).Predictable();
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Requirement(a, interpolation);
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Requirement(b, interpolation);
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Requirement(t, interpolation);
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}
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private T Operation(Flow flow)
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{
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return Operation(flow.GetValue<T>(a), flow.GetValue<T>(b), flow.GetValue<float>(t));
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}
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public abstract T Operation(T a, T b, float t);
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}
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}
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