forked from BilalY/Rasagar
62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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[UnitOrder(502)]
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public abstract class MoveTowards<T> : Unit
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{
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/// <summary>
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/// The current value.
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/// </summary>
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[DoNotSerialize]
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public ValueInput current { get; private set; }
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/// <summary>
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/// The target value.
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/// </summary>
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[DoNotSerialize]
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public ValueInput target { get; private set; }
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/// <summary>
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/// The maximum scalar increment between values.
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/// </summary>
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[DoNotSerialize]
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public ValueInput maxDelta { get; private set; }
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/// <summary>
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/// The incremented value.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ValueOutput result { get; private set; }
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[Serialize, Inspectable, UnitHeaderInspectable("Per Second"), InspectorToggleLeft]
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public bool perSecond { get; set; }
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[DoNotSerialize]
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protected virtual T defaultCurrent => default(T);
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[DoNotSerialize]
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protected virtual T defaultTarget => default(T);
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protected override void Definition()
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{
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current = ValueInput(nameof(current), defaultCurrent);
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target = ValueInput(nameof(target), defaultTarget);
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maxDelta = ValueInput<float>(nameof(maxDelta), 0);
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result = ValueOutput(nameof(result), Operation);
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Requirement(current, result);
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Requirement(target, result);
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Requirement(maxDelta, result);
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}
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private T Operation(Flow flow)
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{
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return Operation(flow.GetValue<T>(current), flow.GetValue<T>(target), flow.GetValue<float>(maxDelta) * (perSecond ? Time.deltaTime : 1));
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}
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public abstract T Operation(T current, T target, float maxDelta);
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}
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}
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