forked from BilalY/Rasagar
51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
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namespace Unity.VisualScripting
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{
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[UnitOrder(102)]
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public abstract class Subtract<T> : Unit
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{
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/// <summary>
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/// The first value (minuend).
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/// </summary>
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[DoNotSerialize]
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[PortLabel("A")]
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public ValueInput minuend { get; private set; }
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/// <summary>
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/// The second value (subtrahend).
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/// </summary>
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[DoNotSerialize]
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[PortLabel("B")]
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public ValueInput subtrahend { get; private set; }
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/// <summary>
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/// The difference, that is the minuend minus the subtrahend.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("A \u2212 B")]
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public ValueOutput difference { get; private set; }
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[DoNotSerialize]
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protected virtual T defaultMinuend => default(T);
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[DoNotSerialize]
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protected virtual T defaultSubtrahend => default(T);
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protected override void Definition()
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{
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minuend = ValueInput(nameof(minuend), defaultMinuend);
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subtrahend = ValueInput(nameof(subtrahend), defaultSubtrahend);
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difference = ValueOutput(nameof(difference), Operation).Predictable();
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Requirement(minuend, difference);
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Requirement(subtrahend, difference);
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}
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public abstract T Operation(T a, T b);
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public T Operation(Flow flow)
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{
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return Operation(flow.GetValue<T>(minuend), flow.GetValue<T>(subtrahend));
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}
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}
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}
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