forked from BilalY/Rasagar
40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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[SpecialUnit]
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public abstract class UnifiedVariableUnit : Unit, IUnifiedVariableUnit
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{
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/// <summary>
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/// The kind of variable.
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/// </summary>
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[Serialize, Inspectable, UnitHeaderInspectable]
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public VariableKind kind { get; set; }
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/// <summary>
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/// The name of the variable.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ValueInput name { get; private set; }
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/// <summary>
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/// The source of the variable.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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[NullMeansSelf]
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public ValueInput @object { get; private set; }
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protected override void Definition()
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{
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name = ValueInput(nameof(name), string.Empty);
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if (kind == VariableKind.Object)
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{
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@object = ValueInput<GameObject>(nameof(@object), null).NullMeansSelf();
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}
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}
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}
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}
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