# Moving an Agent to a Position Clicked by the Mouse This script lets you choose the destination point on the [**NavMesh**][1] by clicking the mouse on the object’s surface. The position of the click is determined by a _raycast_, rather like pointing a laser beam at the object to see where it hits (see the page [Rays from the Camera](https://docs.unity3d.com/Manual/CameraRays.html) for a full description of this technique). Since the [GetComponent](https://docs.unity3d.com/ScriptReference/GameObject.GetComponent.html) function is fairly slow to execute, the script stores its result in a variable during the _Start_ function rather than call it repeatedly in _Update_. ``` // MoveToClickPoint.cs using UnityEngine; using UnityEngine.AI; public class MoveToClickPoint : MonoBehaviour { NavMeshAgent agent; void Start() { agent = GetComponent(); } void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 100)) { agent.destination = hit.point; } } } } ``` [1]: ./Glossary.md "A mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation."