using System; namespace UnityEditor.Rendering.Universal { /// /// Editor script for a ForwardRendererData class. /// [Obsolete("ForwardRendererDataEditor has been deprecated. Use UniversalRendererDataEditor instead (UnityUpgradable) -> UniversalRendererDataEditor", true)] public class ForwardRendererDataEditor : ScriptableRendererDataEditor { /// public override void OnInspectorGUI() { throw new NotSupportedException("ForwardRendererDataEditor has been deprecated. Use UniversalRendererDataEditor instead"); } } static partial class EditorUtils { } }