using System;
namespace UnityEditor.Rendering.Universal
{
///
/// Editor script for a ForwardRendererData class.
///
[Obsolete("ForwardRendererDataEditor has been deprecated. Use UniversalRendererDataEditor instead (UnityUpgradable) -> UniversalRendererDataEditor", true)]
public class ForwardRendererDataEditor : ScriptableRendererDataEditor
{
///
public override void OnInspectorGUI()
{
throw new NotSupportedException("ForwardRendererDataEditor has been deprecated. Use UniversalRendererDataEditor instead");
}
}
static partial class EditorUtils
{
}
}