# Sampler State Node ## Description Defines a **Sampler State** for sampling textures. It should be used in conjunction with sampling [Nodes](Node.md) such as the [Sample Texture 2D Node](Sample-Texture-2D-Node.md). You can set a filter mode with the dropdown parameter **Filter** and a wrap mode with the dropdown parameter **Wrap**. When using a separate **Sample State Node** you can sample a **Texture 2D** twice, with different sampler parameters, without defining the **Texture 2D** itself twice. Not all filtering, wrap, and Anisotropic filtering modes are available on all platforms. ## Ports | Name | Direction | Type | Binding | Description | |:-----|:----------|:--------------|:--------|:-------------| | Out | Output | Sampler State | None | Output value | ## Controls | Name | Type | Options | Description | |:-------|:---------|:----------------------------------|:------------| | Filter | Dropdown | Linear, Point, Trilinear | Specifies which filtering mode to use for sampling. | | Wrap | Dropdown | Repeat, Clamp, Mirror, MirrorOnce | Specifies which wrap mode to use for sampling. | ## Node Settings Controls The following control appears on the Node Settings tab of the Graph Inspector when you select the Sampler State Node. | Name | Type | Options | Description | |:----------------------|:---------|:----------------------|:------------| | Anisotropic Filtering | Dropdown | None, x2, x4, x8, x16 | Specifies the level of Anisotropic filtering to use to sample textures. | ## Generated Code Example The following example code represents one possible outcome of this node. ``` SamplerState _SamplerState_Out = _SamplerState_Linear_Repeat_sampler; ```