# Kill (AABox) Menu Path : **Kill >** **Kill (AABox)** The Kill (AABox) Block kills (sets the `alive` attribute to false) particles depending on where they are in comparison to a given [AABox](Type-AABox.md). ## Block settings | **Setting** | **Type** | **Description** | | ----------- | -------- | ------------------------------------------------------------ | | **Mode** | Enum | The method Unity uses to determine whether to kill a particle. The options are:
• **Solid**: Kills particles within the AABox.
• **Inverted**: Kills particles outside of the AABox. | ## Block compatibility This Block is compatible with the following Contexts: - [Initialize](Context-Initialize.md) - [Update](Context-Update.md) - Any output Context ## Block properties | **Input** | **Type** | **Description** | | --------- | ---------------------- | ---------------------------------------- | | **Box** | [AABox](Type-AABox.md) | The box to compare particle position to. | ## Remark - If you use this Block inside an output Context, particles temporarily disappear, but don't stay killed. - Make sure to enable the **Reap Particles** option in update, otherwise killed particles don't disappear.