# Kill (AABox)
Menu Path : **Kill >** **Kill (AABox)**
The Kill (AABox) Block kills (sets the `alive` attribute to false) particles depending on where they are in comparison to a given [AABox](Type-AABox.md).
## Block settings
| **Setting** | **Type** | **Description** |
| ----------- | -------- | ------------------------------------------------------------ |
| **Mode** | Enum | The method Unity uses to determine whether to kill a particle. The options are:
• **Solid**: Kills particles within the AABox.
• **Inverted**: Kills particles outside of the AABox. |
## Block compatibility
This Block is compatible with the following Contexts:
- [Initialize](Context-Initialize.md)
- [Update](Context-Update.md)
- Any output Context
## Block properties
| **Input** | **Type** | **Description** |
| --------- | ---------------------- | ---------------------------------------- |
| **Box** | [AABox](Type-AABox.md) | The box to compare particle position to. |
## Remark
- If you use this Block inside an output Context, particles temporarily disappear, but don't stay killed.
- Make sure to enable the **Reap Particles** option in update, otherwise killed particles don't disappear.