# Value Noise Menu Path : **Operator > Noise > Value Noise** The **Value Noise** Operator allows you to specify coordinates to sample a noise value within a specified range in one, two, or three dimensions. Value noise uses simple interpolated values, which means that adjacent values are likely to be similar. ![](Images/Operator-ValueNoiseAnimation.gif) You can use this Operator to introduce variety to your particle attributes. A common use case is to sample using each particle’s position as a coordinate to output a new color, velocity, or position value. ## Operator settings | **Property** | **Type** | **Description** | | -------------- | -------- | ------------------------------------------------------------ | | **Dimensions** | Enum | Specify whether the noise is one, two, or three dimensional. | | **Type** | Enum | Specify what type of noise to use. | ## Operator properties | **Input** | **Type** | **Description** | | -------------- | ----------------------------- | ------------------------------------------------------------ | | **Coordinate** | Float
Vector2
Vector3 | The coordinate in the noise field to sample from.
![](Images/Operator-ValueNoiseCoordinate.gif)
The **Type** changes to match the number of **Dimensions**. | | **Frequency** | Float | The period in which Unity samples the noise. A higher frequency results in more frequent noise change.
![](Images/Operator-ValueNoiseFrequency.gif) | | **Octaves** | Int | The number of layers of noise. More octaves create a more varied look but are also more resource-intensive to calculate.
![](Images/Operator-ValueNoiseOctaves.gif) | | **Roughness** | Float | The scaling factor Unity applies to each octave. Unity only uses roughness when **Octaves** is set to a value higher than 1.
![](Images/Operator-ValueNoiseRoughness.gif) | | **Lacunarity** | Float | The rate of change of the frequency for each successive octave. A lacunarity value of 1 results in each octave having the same frequency.
![](Images/Operator-ValueNoiseLacunarity.gif) | | **Range** | Vector2 | The range within which Unity calculates the noise. The noise stays between the X and Y value you specify here, where X is the minimum and Y is the maximum.
![](Images/Operator-ValueNoiseRange.gif) | | **Output** | **Type** | **Description** | | --------------- | ----------------------------- | ------------------------------------------------------------ | | **Noise** | Float | The noise value at the coordinate you specify. | | **Derivatives** | Float
Vector2
Vector3 | The rate of change of the noise for every dimension.
The **Type** changes to match the number of **Dimensions**. |