#if UNITY_2019_3_OR_NEWER namespace Unity.Burst { /// /// Represents the types of compiled code that are run on the current thread. /// public enum BurstExecutionEnvironment { /// /// Use the default (aka FloatMode specified via Compile Attribute - /// Default=0, /// /// Override the specified float mode and run the non deterministic version /// NonDeterministic=0, /// /// Override the specified float mode and run the deterministic version /// Deterministic=1, } } #endif