#if UNITY_2019_3_OR_NEWER
namespace Unity.Burst
{
///
/// Represents the types of compiled code that are run on the current thread.
///
public enum BurstExecutionEnvironment
{
///
/// Use the default (aka FloatMode specified via Compile Attribute -
///
Default=0,
///
/// Override the specified float mode and run the non deterministic version
///
NonDeterministic=0,
///
/// Override the specified float mode and run the deterministic version
///
Deterministic=1,
}
}
#endif