using UnityEditor; using UnityEngine; using PlasticGui; using Unity.PlasticSCM.Editor; namespace Unity.Cloud.Collaborate { [InitializeOnLoad] internal static class ToolbarBootstrap { static ToolbarBootstrap() { ToolbarButton.InitializeIfNeeded(); } } internal class ToolbarButton : SubToolbar { internal static void InitializeIfNeeded() { if (CollabPlugin.IsEnabled()) return; ToolbarButton toolbar = new ToolbarButton { Width = 32f }; Toolbar.AddSubToolbar(toolbar); } ToolbarButton() { PlasticPlugin.OnNotificationUpdated += OnPlasticNotificationUpdated; } ~ToolbarButton() { PlasticPlugin.OnNotificationUpdated -= OnPlasticNotificationUpdated; } void OnPlasticNotificationUpdated() { Toolbar.RepaintToolbar(); } public override void OnGUI(Rect rect) { Texture icon = PlasticPlugin.GetPluginStatusIcon(); EditorGUIUtility.SetIconSize(new Vector2(16, 16)); mButtonGUIContent.image = icon; if (GUI.Button(rect, mButtonGUIContent, "AppCommand")) { PlasticPlugin.OpenPlasticWindowDisablingOfflineModeIfNeeded(); } EditorGUIUtility.SetIconSize(Vector2.zero); } static GUIContent mButtonGUIContent = new GUIContent( string.Empty, PlasticLocalization.GetString( PlasticLocalization.Name.UnityVersionControl)); } }