//------------------------------------------------------------------------------
//
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.8.2
// from Assets/Samples/InGameHints/InGameHintsActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
using UnityEngine;
namespace UnityEngine.InputSystem.Samples.InGameHints
{
public partial class @InGameHintsActions: IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @InGameHintsActions()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""InGameHintsActions"",
""maps"": [
{
""name"": ""Gameplay"",
""id"": ""9af2d1b0-cc47-4300-854c-838acb4b168b"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""7e7492e7-1329-48bb-9fdc-279fd15473b4"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Look"",
""type"": ""Value"",
""id"": ""981fecc2-2e7a-4d6a-b041-00b47626e0a1"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""PickUp"",
""type"": ""Button"",
""id"": ""5a59bbc2-a3d4-4cbd-88bb-01120d97dc69"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Drop"",
""type"": ""Button"",
""id"": ""f37bbe7e-e241-443f-b868-c784e1219f25"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Throw"",
""type"": ""Button"",
""id"": ""e450d71c-7cc5-4879-afb5-f3ed682d9824"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""5abc4d20-74bd-4f14-902f-2bd2cf59cc28"",
""path"": ""/leftStick"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""WASD"",
""id"": ""b16141b1-1611-44db-9576-5a004eb451f2"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""2b20de3f-1ad8-4b42-b591-595edf60dced"",
""path"": ""/w"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""2f92eaa9-7f1f-4f42-9682-d105f7c2fc22"",
""path"": ""/s"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""3ba79a56-c5f8-4999-8203-bef8471f4bd8"",
""path"": ""/a"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""8d9acfe6-d844-4860-a151-01d6eb0dfb48"",
""path"": ""/d"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""b69cbeb7-a5bf-4df1-8965-17d944634cef"",
""path"": ""/rightStick"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""Look"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""b2ddefc9-49da-485d-be28-58e3ec3f8080"",
""path"": ""/delta"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Look"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""92182492-7b62-47e0-94ad-53d9937d9905"",
""path"": ""/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""PickUp"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""e20635aa-ffe7-4ed9-8802-96c039d26a8f"",
""path"": ""/q"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""PickUp"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""f5571cd9-1166-4ddc-9071-37dc597b1d4e"",
""path"": ""/buttonEast"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""Drop"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""950f549e-ec9c-4d03-aeff-f09ec4031d01"",
""path"": ""/e"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Drop"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""47d1952d-797b-4f5b-986c-654b8e479deb"",
""path"": ""/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""Throw"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""02e2493d-1eb3-4334-9d25-92f2b5e21399"",
""path"": ""/space"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Throw"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""Gamepad"",
""bindingGroup"": ""Gamepad"",
""devices"": [
{
""devicePath"": """",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Keyboard&Mouse"",
""bindingGroup"": ""Keyboard&Mouse"",
""devices"": [
{
""devicePath"": """",
""isOptional"": false,
""isOR"": false
},
{
""devicePath"": """",
""isOptional"": false,
""isOR"": false
}
]
}
]
}");
// Gameplay
m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true);
m_Gameplay_Look = m_Gameplay.FindAction("Look", throwIfNotFound: true);
m_Gameplay_PickUp = m_Gameplay.FindAction("PickUp", throwIfNotFound: true);
m_Gameplay_Drop = m_Gameplay.FindAction("Drop", throwIfNotFound: true);
m_Gameplay_Throw = m_Gameplay.FindAction("Throw", throwIfNotFound: true);
}
~@InGameHintsActions()
{
Debug.Assert(!m_Gameplay.enabled, "This will cause a leak and performance issues, InGameHintsActions.Gameplay.Disable() has not been called.");
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Gameplay
private readonly InputActionMap m_Gameplay;
private List m_GameplayActionsCallbackInterfaces = new List();
private readonly InputAction m_Gameplay_Move;
private readonly InputAction m_Gameplay_Look;
private readonly InputAction m_Gameplay_PickUp;
private readonly InputAction m_Gameplay_Drop;
private readonly InputAction m_Gameplay_Throw;
public struct GameplayActions
{
private @InGameHintsActions m_Wrapper;
public GameplayActions(@InGameHintsActions wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Gameplay_Move;
public InputAction @Look => m_Wrapper.m_Gameplay_Look;
public InputAction @PickUp => m_Wrapper.m_Gameplay_PickUp;
public InputAction @Drop => m_Wrapper.m_Gameplay_Drop;
public InputAction @Throw => m_Wrapper.m_Gameplay_Throw;
public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
public void AddCallbacks(IGameplayActions instance)
{
if (instance == null || m_Wrapper.m_GameplayActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_GameplayActionsCallbackInterfaces.Add(instance);
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Look.started += instance.OnLook;
@Look.performed += instance.OnLook;
@Look.canceled += instance.OnLook;
@PickUp.started += instance.OnPickUp;
@PickUp.performed += instance.OnPickUp;
@PickUp.canceled += instance.OnPickUp;
@Drop.started += instance.OnDrop;
@Drop.performed += instance.OnDrop;
@Drop.canceled += instance.OnDrop;
@Throw.started += instance.OnThrow;
@Throw.performed += instance.OnThrow;
@Throw.canceled += instance.OnThrow;
}
private void UnregisterCallbacks(IGameplayActions instance)
{
@Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove;
@Look.started -= instance.OnLook;
@Look.performed -= instance.OnLook;
@Look.canceled -= instance.OnLook;
@PickUp.started -= instance.OnPickUp;
@PickUp.performed -= instance.OnPickUp;
@PickUp.canceled -= instance.OnPickUp;
@Drop.started -= instance.OnDrop;
@Drop.performed -= instance.OnDrop;
@Drop.canceled -= instance.OnDrop;
@Throw.started -= instance.OnThrow;
@Throw.performed -= instance.OnThrow;
@Throw.canceled -= instance.OnThrow;
}
public void RemoveCallbacks(IGameplayActions instance)
{
if (m_Wrapper.m_GameplayActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
public void SetCallbacks(IGameplayActions instance)
{
foreach (var item in m_Wrapper.m_GameplayActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_GameplayActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public GameplayActions @Gameplay => new GameplayActions(this);
private int m_GamepadSchemeIndex = -1;
public InputControlScheme GamepadScheme
{
get
{
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
return asset.controlSchemes[m_GamepadSchemeIndex];
}
}
private int m_KeyboardMouseSchemeIndex = -1;
public InputControlScheme KeyboardMouseScheme
{
get
{
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse");
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
}
}
public interface IGameplayActions
{
void OnMove(InputAction.CallbackContext context);
void OnLook(InputAction.CallbackContext context);
void OnPickUp(InputAction.CallbackContext context);
void OnDrop(InputAction.CallbackContext context);
void OnThrow(InputAction.CallbackContext context);
}
}
}