//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen. // //------------------------------------------------------------------------------ using System; using System.Runtime.CompilerServices; using System.Diagnostics; using Unity.IL2CPP.CompilerServices; #pragma warning disable 0660, 0661 namespace Unity.Mathematics { /// A 2 component vector of halfs. [DebuggerTypeProxy(typeof(half2.DebuggerProxy))] [System.Serializable] [Il2CppEagerStaticClassConstruction] public partial struct half2 : System.IEquatable, IFormattable { /// x component of the vector. public half x; /// y component of the vector. public half y; /// half2 zero value. public static readonly half2 zero; /// Constructs a half2 vector from two half values. /// The constructed vector's x component will be set to this value. /// The constructed vector's y component will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public half2(half x, half y) { this.x = x; this.y = y; } /// Constructs a half2 vector from a half2 vector. /// The constructed vector's xy components will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public half2(half2 xy) { this.x = xy.x; this.y = xy.y; } /// Constructs a half2 vector from a single half value by assigning it to every component. /// half to convert to half2 [MethodImpl(MethodImplOptions.AggressiveInlining)] public half2(half v) { this.x = v; this.y = v; } /// Constructs a half2 vector from a single float value by converting it to half and assigning it to every component. /// float to convert to half2 [MethodImpl(MethodImplOptions.AggressiveInlining)] public half2(float v) { this.x = (half)v; this.y = (half)v; } /// Constructs a half2 vector from a float2 vector by componentwise conversion. /// float2 to convert to half2 [MethodImpl(MethodImplOptions.AggressiveInlining)] public half2(float2 v) { this.x = (half)v.x; this.y = (half)v.y; } /// Constructs a half2 vector from a single double value by converting it to half and assigning it to every component. /// double to convert to half2 [MethodImpl(MethodImplOptions.AggressiveInlining)] public half2(double v) { this.x = (half)v; this.y = (half)v; } /// Constructs a half2 vector from a double2 vector by componentwise conversion. /// double2 to convert to half2 [MethodImpl(MethodImplOptions.AggressiveInlining)] public half2(double2 v) { this.x = (half)v.x; this.y = (half)v.y; } /// Implicitly converts a single half value to a half2 vector by assigning it to every component. /// half to convert to half2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator half2(half v) { return new half2(v); } /// Explicitly converts a single float value to a half2 vector by converting it to half and assigning it to every component. /// float to convert to half2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator half2(float v) { return new half2(v); } /// Explicitly converts a float2 vector to a half2 vector by componentwise conversion. /// float2 to convert to half2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator half2(float2 v) { return new half2(v); } /// Explicitly converts a single double value to a half2 vector by converting it to half and assigning it to every component. /// double to convert to half2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator half2(double v) { return new half2(v); } /// Explicitly converts a double2 vector to a half2 vector by componentwise conversion. /// double2 to convert to half2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator half2(double2 v) { return new half2(v); } /// Returns the result of a componentwise equality operation on two half2 vectors. /// Left hand side half2 to use to compute componentwise equality. /// Right hand side half2 to use to compute componentwise equality. /// bool2 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator == (half2 lhs, half2 rhs) { return new bool2 (lhs.x == rhs.x, lhs.y == rhs.y); } /// Returns the result of a componentwise equality operation on a half2 vector and a half value. /// Left hand side half2 to use to compute componentwise equality. /// Right hand side half to use to compute componentwise equality. /// bool2 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator == (half2 lhs, half rhs) { return new bool2 (lhs.x == rhs, lhs.y == rhs); } /// Returns the result of a componentwise equality operation on a half value and a half2 vector. /// Left hand side half to use to compute componentwise equality. /// Right hand side half2 to use to compute componentwise equality. /// bool2 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator == (half lhs, half2 rhs) { return new bool2 (lhs == rhs.x, lhs == rhs.y); } /// Returns the result of a componentwise not equal operation on two half2 vectors. /// Left hand side half2 to use to compute componentwise not equal. /// Right hand side half2 to use to compute componentwise not equal. /// bool2 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator != (half2 lhs, half2 rhs) { return new bool2 (lhs.x != rhs.x, lhs.y != rhs.y); } /// Returns the result of a componentwise not equal operation on a half2 vector and a half value. /// Left hand side half2 to use to compute componentwise not equal. /// Right hand side half to use to compute componentwise not equal. /// bool2 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator != (half2 lhs, half rhs) { return new bool2 (lhs.x != rhs, lhs.y != rhs); } /// Returns the result of a componentwise not equal operation on a half value and a half2 vector. /// Left hand side half to use to compute componentwise not equal. /// Right hand side half2 to use to compute componentwise not equal. /// bool2 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 operator != (half lhs, half2 rhs) { return new bool2 (lhs != rhs.x, lhs != rhs.y); } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 xxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(x, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 xxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(x, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 xxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(x, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 xxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(x, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 xyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(x, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 xyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(x, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 xyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(x, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 xyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(x, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 yxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(y, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 yxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(y, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 yxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(y, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 yxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(y, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 yyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(y, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 yyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(y, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 yyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(y, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half4 yyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half4(y, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half3 xxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half3(x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half3 xxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half3(x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half3 xyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half3(x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half3 xyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half3(x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half3 yxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half3(y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half3 yxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half3(y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half3 yyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half3(y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half3 yyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half3(y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half2 xx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half2(x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half2 xy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half2(x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; y = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half2 yx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half2(y, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; x = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public half2 yy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new half2(y, y); } } /// Returns the half element at a specified index. unsafe public half this[int index] { get { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 2) throw new System.ArgumentException("index must be between[0...1]"); #endif fixed (half2* array = &this) { return ((half*)array)[index]; } } set { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 2) throw new System.ArgumentException("index must be between[0...1]"); #endif fixed (half* array = &x) { array[index] = value; } } } /// Returns true if the half2 is equal to a given half2, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Equals(half2 rhs) { return x == rhs.x && y == rhs.y; } /// Returns true if the half2 is equal to a given half2, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. public override bool Equals(object o) { return o is half2 converted && Equals(converted); } /// Returns a hash code for the half2. /// The computed hash code. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override int GetHashCode() { return (int)math.hash(this); } /// Returns a string representation of the half2. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override string ToString() { return string.Format("half2({0}, {1})", x, y); } /// Returns a string representation of the half2 using a specified format and culture-specific format information. /// Format string to use during string formatting. /// Format provider to use during string formatting. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public string ToString(string format, IFormatProvider formatProvider) { return string.Format("half2({0}, {1})", x.ToString(format, formatProvider), y.ToString(format, formatProvider)); } internal sealed class DebuggerProxy { public half x; public half y; public DebuggerProxy(half2 v) { x = v.x; y = v.y; } } } public static partial class math { /// Returns a half2 vector constructed from two half values. /// The constructed vector's x component will be set to this value. /// The constructed vector's y component will be set to this value. /// half2 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static half2 half2(half x, half y) { return new half2(x, y); } /// Returns a half2 vector constructed from a half2 vector. /// The constructed vector's xy components will be set to this value. /// half2 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static half2 half2(half2 xy) { return new half2(xy); } /// Returns a half2 vector constructed from a single half value by assigning it to every component. /// half to convert to half2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static half2 half2(half v) { return new half2(v); } /// Returns a half2 vector constructed from a single float value by converting it to half and assigning it to every component. /// float to convert to half2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static half2 half2(float v) { return new half2(v); } /// Return a half2 vector constructed from a float2 vector by componentwise conversion. /// float2 to convert to half2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static half2 half2(float2 v) { return new half2(v); } /// Returns a half2 vector constructed from a single double value by converting it to half and assigning it to every component. /// double to convert to half2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static half2 half2(double v) { return new half2(v); } /// Return a half2 vector constructed from a double2 vector by componentwise conversion. /// double2 to convert to half2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static half2 half2(double2 v) { return new half2(v); } /// Returns a uint hash code of a half2 vector. /// Vector value to hash. /// uint hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint hash(half2 v) { return csum(uint2(v.x.value, v.y.value) * uint2(0x6E624EB7u, 0x7383ED49u)) + 0xDD49C23Bu; } /// /// Returns a uint2 vector hash code of a half2 vector. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash /// that are only reduced to a narrow uint hash at the very end instead of at every step. /// /// Vector value to hash. /// uint2 hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2 hashwide(half2 v) { return (uint2(v.x.value, v.y.value) * uint2(0xEBD0D005u, 0x91475DF7u)) + 0x55E84827u; } } }