//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
//
//------------------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
using System.Diagnostics;
using Unity.IL2CPP.CompilerServices;
#pragma warning disable 0660, 0661
namespace Unity.Mathematics
{
/// A 2 component vector of halfs.
[DebuggerTypeProxy(typeof(half2.DebuggerProxy))]
[System.Serializable]
[Il2CppEagerStaticClassConstruction]
public partial struct half2 : System.IEquatable, IFormattable
{
/// x component of the vector.
public half x;
/// y component of the vector.
public half y;
/// half2 zero value.
public static readonly half2 zero;
/// Constructs a half2 vector from two half values.
/// The constructed vector's x component will be set to this value.
/// The constructed vector's y component will be set to this value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public half2(half x, half y)
{
this.x = x;
this.y = y;
}
/// Constructs a half2 vector from a half2 vector.
/// The constructed vector's xy components will be set to this value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public half2(half2 xy)
{
this.x = xy.x;
this.y = xy.y;
}
/// Constructs a half2 vector from a single half value by assigning it to every component.
/// half to convert to half2
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public half2(half v)
{
this.x = v;
this.y = v;
}
/// Constructs a half2 vector from a single float value by converting it to half and assigning it to every component.
/// float to convert to half2
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public half2(float v)
{
this.x = (half)v;
this.y = (half)v;
}
/// Constructs a half2 vector from a float2 vector by componentwise conversion.
/// float2 to convert to half2
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public half2(float2 v)
{
this.x = (half)v.x;
this.y = (half)v.y;
}
/// Constructs a half2 vector from a single double value by converting it to half and assigning it to every component.
/// double to convert to half2
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public half2(double v)
{
this.x = (half)v;
this.y = (half)v;
}
/// Constructs a half2 vector from a double2 vector by componentwise conversion.
/// double2 to convert to half2
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public half2(double2 v)
{
this.x = (half)v.x;
this.y = (half)v.y;
}
/// Implicitly converts a single half value to a half2 vector by assigning it to every component.
/// half to convert to half2
/// Converted value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator half2(half v) { return new half2(v); }
/// Explicitly converts a single float value to a half2 vector by converting it to half and assigning it to every component.
/// float to convert to half2
/// Converted value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator half2(float v) { return new half2(v); }
/// Explicitly converts a float2 vector to a half2 vector by componentwise conversion.
/// float2 to convert to half2
/// Converted value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator half2(float2 v) { return new half2(v); }
/// Explicitly converts a single double value to a half2 vector by converting it to half and assigning it to every component.
/// double to convert to half2
/// Converted value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator half2(double v) { return new half2(v); }
/// Explicitly converts a double2 vector to a half2 vector by componentwise conversion.
/// double2 to convert to half2
/// Converted value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator half2(double2 v) { return new half2(v); }
/// Returns the result of a componentwise equality operation on two half2 vectors.
/// Left hand side half2 to use to compute componentwise equality.
/// Right hand side half2 to use to compute componentwise equality.
/// bool2 result of the componentwise equality.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator == (half2 lhs, half2 rhs) { return new bool2 (lhs.x == rhs.x, lhs.y == rhs.y); }
/// Returns the result of a componentwise equality operation on a half2 vector and a half value.
/// Left hand side half2 to use to compute componentwise equality.
/// Right hand side half to use to compute componentwise equality.
/// bool2 result of the componentwise equality.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator == (half2 lhs, half rhs) { return new bool2 (lhs.x == rhs, lhs.y == rhs); }
/// Returns the result of a componentwise equality operation on a half value and a half2 vector.
/// Left hand side half to use to compute componentwise equality.
/// Right hand side half2 to use to compute componentwise equality.
/// bool2 result of the componentwise equality.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator == (half lhs, half2 rhs) { return new bool2 (lhs == rhs.x, lhs == rhs.y); }
/// Returns the result of a componentwise not equal operation on two half2 vectors.
/// Left hand side half2 to use to compute componentwise not equal.
/// Right hand side half2 to use to compute componentwise not equal.
/// bool2 result of the componentwise not equal.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator != (half2 lhs, half2 rhs) { return new bool2 (lhs.x != rhs.x, lhs.y != rhs.y); }
/// Returns the result of a componentwise not equal operation on a half2 vector and a half value.
/// Left hand side half2 to use to compute componentwise not equal.
/// Right hand side half to use to compute componentwise not equal.
/// bool2 result of the componentwise not equal.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator != (half2 lhs, half rhs) { return new bool2 (lhs.x != rhs, lhs.y != rhs); }
/// Returns the result of a componentwise not equal operation on a half value and a half2 vector.
/// Left hand side half to use to compute componentwise not equal.
/// Right hand side half2 to use to compute componentwise not equal.
/// bool2 result of the componentwise not equal.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator != (half lhs, half2 rhs) { return new bool2 (lhs != rhs.x, lhs != rhs.y); }
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 xxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(x, x, x, x); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 xxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(x, x, x, y); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 xxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(x, x, y, x); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 xxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(x, x, y, y); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 xyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(x, y, x, x); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 xyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(x, y, x, y); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 xyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(x, y, y, x); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 xyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(x, y, y, y); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 yxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(y, x, x, x); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 yxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(y, x, x, y); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 yxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(y, x, y, x); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 yxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(y, x, y, y); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 yyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(y, y, x, x); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 yyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(y, y, x, y); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 yyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(y, y, y, x); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half4 yyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half4(y, y, y, y); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half3 xxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half3(x, x, x); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half3 xxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half3(x, x, y); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half3 xyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half3(x, y, x); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half3 xyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half3(x, y, y); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half3 yxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half3(y, x, x); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half3 yxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half3(y, x, y); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half3 yyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half3(y, y, x); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half3 yyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half3(y, y, y); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half2 xx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half2(x, x); }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half2 xy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half2(x, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; y = value.y; }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half2 yx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half2(y, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; x = value.y; }
}
/// Swizzles the vector.
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public half2 yy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new half2(y, y); }
}
/// Returns the half element at a specified index.
unsafe public half this[int index]
{
get
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= 2)
throw new System.ArgumentException("index must be between[0...1]");
#endif
fixed (half2* array = &this) { return ((half*)array)[index]; }
}
set
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= 2)
throw new System.ArgumentException("index must be between[0...1]");
#endif
fixed (half* array = &x) { array[index] = value; }
}
}
/// Returns true if the half2 is equal to a given half2, false otherwise.
/// Right hand side argument to compare equality with.
/// The result of the equality comparison.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(half2 rhs) { return x == rhs.x && y == rhs.y; }
/// Returns true if the half2 is equal to a given half2, false otherwise.
/// Right hand side argument to compare equality with.
/// The result of the equality comparison.
public override bool Equals(object o) { return o is half2 converted && Equals(converted); }
/// Returns a hash code for the half2.
/// The computed hash code.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override int GetHashCode() { return (int)math.hash(this); }
/// Returns a string representation of the half2.
/// String representation of the value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override string ToString()
{
return string.Format("half2({0}, {1})", x, y);
}
/// Returns a string representation of the half2 using a specified format and culture-specific format information.
/// Format string to use during string formatting.
/// Format provider to use during string formatting.
/// String representation of the value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public string ToString(string format, IFormatProvider formatProvider)
{
return string.Format("half2({0}, {1})", x.ToString(format, formatProvider), y.ToString(format, formatProvider));
}
internal sealed class DebuggerProxy
{
public half x;
public half y;
public DebuggerProxy(half2 v)
{
x = v.x;
y = v.y;
}
}
}
public static partial class math
{
/// Returns a half2 vector constructed from two half values.
/// The constructed vector's x component will be set to this value.
/// The constructed vector's y component will be set to this value.
/// half2 constructed from arguments.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static half2 half2(half x, half y) { return new half2(x, y); }
/// Returns a half2 vector constructed from a half2 vector.
/// The constructed vector's xy components will be set to this value.
/// half2 constructed from arguments.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static half2 half2(half2 xy) { return new half2(xy); }
/// Returns a half2 vector constructed from a single half value by assigning it to every component.
/// half to convert to half2
/// Converted value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static half2 half2(half v) { return new half2(v); }
/// Returns a half2 vector constructed from a single float value by converting it to half and assigning it to every component.
/// float to convert to half2
/// Converted value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static half2 half2(float v) { return new half2(v); }
/// Return a half2 vector constructed from a float2 vector by componentwise conversion.
/// float2 to convert to half2
/// Converted value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static half2 half2(float2 v) { return new half2(v); }
/// Returns a half2 vector constructed from a single double value by converting it to half and assigning it to every component.
/// double to convert to half2
/// Converted value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static half2 half2(double v) { return new half2(v); }
/// Return a half2 vector constructed from a double2 vector by componentwise conversion.
/// double2 to convert to half2
/// Converted value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static half2 half2(double2 v) { return new half2(v); }
/// Returns a uint hash code of a half2 vector.
/// Vector value to hash.
/// uint hash of the argument.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint hash(half2 v)
{
return csum(uint2(v.x.value, v.y.value) * uint2(0x6E624EB7u, 0x7383ED49u)) + 0xDD49C23Bu;
}
///
/// Returns a uint2 vector hash code of a half2 vector.
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
///
/// Vector value to hash.
/// uint2 hash of the argument.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 hashwide(half2 v)
{
return (uint2(v.x.value, v.y.value) * uint2(0xEBD0D005u, 0x91475DF7u)) + 0x55E84827u;
}
}
}