using UnityEngine; namespace UnityEditor.PackageManager.ValidationSuite { /// /// Logger used to keep track of Validation Suite activity, for debugging /// static class ActivityLogger { public static void Log(string message, params object[] args) { #if UNITY_2019_1_OR_NEWER Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, "[Package Validation Suite] " + message, args); #else var finalMessage = "[Package Validation Suite] " + string.Format(message, args); Debug.Log(finalMessage); #endif } } }