#ifndef SHADERPASS #error Undefine_SHADERPASS #endif #define ATTRIBUTES_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD0 // This include will define the various Attributes/Varyings structure #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/VaryingMesh.hlsl"