namespace UnityEditor.TerrainTools { internal class NoiseFillShaderGenerator : NoiseShaderGenerator { private static ShaderGeneratorDescriptor m_desc = new ShaderGeneratorDescriptor() { name = "NoiseFill", shaderCategory = "Hidden/TerrainTools/NoiseFill", outputDir = "Packages/com.unity.terrain-tools/Shaders/Generated", templatePath = "Packages/com.unity.terrain-tools/Shaders/NoiseLib/Templates/Fill.noisehlsltemplate" }; public override ShaderGeneratorDescriptor GetDescription() => m_desc; } }