using UnityEngine; using UnityEngine.TerrainTools; using UnityEditor.ShortcutManagement; namespace UnityEditor.TerrainTools { internal class ThermalErosionToolOvl : TerrainToolsPaintTool { #if UNITY_2019_1_OR_NEWER [Shortcut("Terrain/Select Thermal Erosion Tool", typeof(TerrainToolShortcutContext))] // tells shortcut manager what to call the shortcut and what to pass as args static void SelectShortcut(ShortcutArguments args) { TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; // gets interface to modify state of TerrainTools context.SelectPaintToolWithOverlays(); // set active tool TerrainToolsAnalytics.OnShortcutKeyRelease("Select Thermal Erosion Tool"); } #endif public override string OnIcon => "Packages/com.unity.terrain-tools/Editor/Icons/TerrainOverlays/ThermalErosion_On.png"; public override string OffIcon => "Packages/com.unity.terrain-tools/Editor/Icons/TerrainOverlays/ThermalErosion.png"; IBrushUIGroup commonUI { get { if (m_commonUI == null) { m_commonUI = new Erosion.ErosionBrushUIGroup( "ThermalErosion", UpdateAnalyticParameters, DefaultBrushUIGroup.Feature.All, new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.95f } ); m_commonUI.OnEnterToolMode(); } return m_commonUI; } } Erosion.ThermalEroder m_Eroder = null; public override void OnEnable() { base.OnEnable(); m_Eroder = new Erosion.ThermalEroder(); m_Eroder.OnEnable(); } public override void OnEnterToolMode() { base.OnEnterToolMode(); commonUI.OnEnterToolMode(); } public override void OnExitToolMode() { base.OnExitToolMode(); commonUI.OnExitToolMode(); } Material m_Material = null; Material GetPaintMaterial() { if (m_Material == null) m_Material = new Material(Shader.Find("Hidden/TerrainTools/SimpleHeightBlend")); return m_Material; } Material m_SplatMaterial = null; Material GetSplatMaterial() { if (m_SplatMaterial == null) m_SplatMaterial = new Material(Shader.Find("Hidden/TerrainTools/SedimentSplat")); return m_SplatMaterial; } public override int IconIndex { get { return (int) ToolIndex.SculptIndex.ThermalErosion; } } public override TerrainCategory Category { get { return TerrainCategory.Sculpt; } } public override string GetName() { return "Erosion/Thermal"; } public override string GetDescription() { return "Simulates the effect of temperature changes, weathering and redistributing sediment."; } public override bool HasToolSettings => true; public override bool HasBrushFilters => true; public override bool HasBrushMask => true; public override bool HasBrushAttributes => true; public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); // only do the rest if user mouse hits valid terrain or they are using the // brush parameter hotkeys to resize, etc if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // Only render preview if this is a repaint. losing performance if we do if (Event.current.type == EventType.Repaint) { using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "ThermalErosion", editContext.brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters); PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds()); Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial); var filterRT = RTUtils.GetTempHandle(ctx.sourceRenderTexture.width, ctx.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, ctx.sourceRenderTexture, filterRT, previewMaterial); TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 0); texelCtx.Cleanup(); RTUtils.Release(filterRT); brushRender.Release(ctx); } } } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); } bool m_ShowControls = true; bool m_ShowAdvancedUI = false; string[] m_MatNames = { "Custom", "Dry Ash", // 40 "Chalk", // 45 "Dry Clay", // 25 - 40 "Wet Clay", // 15 "Soil", // 30-45 "Granite Scree", // 35 - 40 "Gravel", //45 - 45 "Dry Sand", "Wet Sand", "Quick Sand", "Snow" }; float[,] m_TauValues = new float[,] { { -1.0f, -1.0f }, //custom { 38.0f, 42.0f }, //dry ash { 45.0f, 45.0f }, //chalk { 25.0f, 40.0f }, //dry clay (25 - 40) { 15.0f, 15.0f }, //wet clay { 30.0f, 45.0f }, //soil (30-45) { 35.0f, 40.0f }, //crushed granite (35 - 40) { 45.0f, 45.0f }, //gravel { 32.0f, 36.0f }, //dry sand { 45.0f, 45.0f }, //wet sand { 15.0f, 30.0f }, //quicksand (15-30) { 38.0f, 38.0f } //snow }; public override void OnToolSettingsGUI(Terrain terrain, IOnInspectorGUI editContext) { commonUI.validationMessage = TerrainToolGUIHelper.ValidateAndGenerateSceneGUIMessage(terrain); m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForErosion(Erosion.Styles.m_ThermalErosionControls, m_ShowControls, m_Eroder.ResetTool); if (m_ShowControls) { EditorGUILayout.BeginVertical("GroupBox"); EditorGUI.BeginChangeCheck(); m_Eroder.m_MatPreset = EditorGUILayout.Popup(Erosion.Styles.m_MatPreset, m_Eroder.m_MatPreset, m_MatNames); if (EditorGUI.EndChangeCheck() && m_Eroder.m_MatPreset != 0) { m_Eroder.m_AngleOfRepose.x = m_TauValues[m_Eroder.m_MatPreset, 0]; m_Eroder.m_AngleOfRepose.y = m_TauValues[m_Eroder.m_MatPreset, 1]; } m_ShowAdvancedUI = TerrainToolGUIHelper.DrawSimpleFoldout(new GUIContent("Advanced"), m_ShowAdvancedUI); if (m_ShowAdvancedUI) { EditorGUI.indentLevel++; m_Eroder.m_ThermalIterations = EditorGUILayout.IntSlider(Erosion.Styles.m_NumIterations, m_Eroder.m_ThermalIterations, 1, 1000); m_Eroder.m_dt = EditorGUILayout.Slider(Erosion.Styles.m_TimeDelta, m_Eroder.m_dt, 0.00001f, 0.05f); EditorGUI.BeginChangeCheck(); EditorGUILayout.MinMaxSlider(Erosion.Styles.m_AngleOfRepose, ref m_Eroder.m_AngleOfRepose.x, ref m_Eroder.m_AngleOfRepose.y, 0.0f, 90.0f); if (EditorGUI.EndChangeCheck()) { m_Eroder.m_MatPreset = 0; //we changed the angle of repose, so now we should switch the UI to "Custom" } m_Eroder.m_ReposeJitter = EditorGUILayout.IntSlider(Erosion.Styles.m_AngleOfReposeJitter, (int)m_Eroder.m_ReposeJitter, 0, 100); EditorGUI.indentLevel--; } EditorGUILayout.EndVertical(); } } public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { EditorGUI.BeginChangeCheck(); commonUI.OnInspectorGUI(terrain, editContext); OnToolSettingsGUI(terrain, editContext); if (EditorGUI.EndChangeCheck()) { TerrainToolsAnalytics.OnParameterChange(); } } private void AddHeight(Terrain terrain, IOnPaint editContext) { using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "ThermalErosion", editContext.brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1); paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear; Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial(); float brushStrength = Event.current.shift ? -m_Eroder.m_AddHeightAmt : m_Eroder.m_AddHeightAmt; brushStrength *= (commonUI.brushStrength); if (Event.current.control) { brushStrength = 0.0f; } Vector4 brushParams = new Vector4(0.0001f * brushStrength, 0.0f, 0.0f, 0.0f); mat.SetTexture("_BrushTex", editContext.brushTexture); mat.SetVector("_BrushParams", brushParams); brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat); brushRender.RenderBrush(paintContext, mat, (int)TerrainBuiltinPaintMaterialPasses.RaiseLowerHeight); } } } public override bool OnPaint(Terrain terrain, IOnPaint editContext) { commonUI.OnPaint(terrain, editContext); if (!commonUI.allowPaint) { return false; } int[] numWorkGroups = { 8, 8, 1 }; using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "ThermalErosion", editContext.brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1); paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear; //figure out what size we need our render targets to be Rect brushRect = brushXform.GetBrushXYBounds(); m_Eroder.inputTextures["Height"] = paintContext.sourceRenderTexture; var heightRT = RTUtils.GetTempHandle(RTUtils.GetDescriptorRW((int)brushRect.width, (int)brushRect.height, 0, RenderTextureFormat.RFloat)); Vector2 texelSize = new Vector2(terrain.terrainData.size.x / terrain.terrainData.heightmapResolution, terrain.terrainData.size.z / terrain.terrainData.heightmapResolution); m_Eroder.ErodeHeightmap(heightRT, terrain.terrainData.size, brushRect, texelSize); Material mat = GetPaintMaterial(); var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat); Vector4 brushParams = new Vector4(commonUI.brushStrength, 0.0f, 0.0f, 0.0f); mat.SetTexture("_BrushTex", editContext.brushTexture); mat.SetTexture("_NewHeightTex", heightRT); mat.SetVector("_BrushParams", brushParams); brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat); brushRender.RenderBrush(paintContext, mat, 0); RTUtils.Release(brushMask); RTUtils.Release(heightRT); } } return true; } //Analytics Setup private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{ new TerrainToolsAnalytics.BrushParameter{Name = Erosion.Styles.m_MatPreset.text, Value = m_MatNames[m_Eroder.m_MatPreset]}, new TerrainToolsAnalytics.BrushParameter{Name = Erosion.Styles.m_NumIterations.text, Value = m_Eroder.m_ThermalIterations}, new TerrainToolsAnalytics.BrushParameter{Name = Erosion.Styles.m_TimeDelta.text, Value = m_Eroder.m_dt}, new TerrainToolsAnalytics.BrushParameter{Name = Erosion.Styles.m_AngleOfRepose.text, Value = m_Eroder.m_AngleOfRepose}, new TerrainToolsAnalytics.BrushParameter{Name = Erosion.Styles.m_AngleOfReposeJitter.text, Value = m_Eroder.m_ReposeJitter}, }; } }