#ifndef TERRAIN_VISUALIZATION_INPUT_INCLUDED #define TERRAIN_VISUALIZATION_INPUT_INCLUDED #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl" //Heatmap TEXTURE2D(_HeatmapGradient); SAMPLER(sampler_HeatmapGradient); TEXTURE2D(_HeatHeightmap); SAMPLER(sampler_HeatHeightmap); //Splatmap TEXTURE2D(_SplatmapTex); SAMPLER(sampler_SplatmapTex); CBUFFER_START(Heatmap) half4 _HeatmapData; CBUFFER_END TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex); #endif