#Badge { flex-direction: row; background-color: rgba(40,40,40,1); height: 16px; border-radius: 2px; margin-right: 2px; margin-left: 2px; padding: 0 4px 0 14px; font-size: 10px; background-size: 10px 10px; background-position-x: 2px; -unity-text-align: middle-right; } #Badge.awake { background-image: url("project:///Packages/com.unity.visualeffectgraph/Editor/UIResources/VFX/d_Awake.png"); } #Badge.sleep { background-image: url("project:///Packages/com.unity.visualeffectgraph/Editor/UIResources/VFX/d_Sleep.png"); } #Badge.play { background-image: url("project:///Packages/com.unity.visualeffectgraph/Editor/UIResources/VFX/d_playBadge.png"); } #Badge.pause { background-image: url("project:///Packages/com.unity.visualeffectgraph/Editor/UIResources/VFX/d_pauseBadge.png"); } #Badge.visible { background-image: url("project:///Packages/com.unity.visualeffectgraph/Editor/UIResources/VFX/d_Visible.png"); } #Badge.culled { background-image: url("project:///Packages/com.unity.visualeffectgraph/Editor/UIResources/VFX/d_Culled.png"); } #Badge.stopped { background-image: url("project:///Packages/com.unity.visualeffectgraph/Editor/UIResources/VFX/d_stopBadge.png"); } #Badge.position { background-image: url("project:///Packages/com.unity.visualeffectgraph/Editor/UIResources/VFX/d_Position.png"); } #Badge.rotation { background-image: url("project:///Packages/com.unity.visualeffectgraph/Editor/UIResources/VFX/d_Rotation.png"); } #Badge.age { background-image: url("project:///Packages/com.unity.visualeffectgraph/Editor/UIResources/VFX/d_Age.png"); }