Using pre-set license Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'tr' Physical Memory: 130976 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker7 -projectPath C:/Users/DoctorX/Rasagar -logFile Logs/AssetImportWorker7.log -srvPort 56856 -job-worker-count 31 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: C:/Users/DoctorX/Rasagar C:/Users/DoctorX/Rasagar [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [7288] Target information: Player connection [7288] * "[IP] 192.168.10.1 [Port] 0 [Flags] 2 [Guid] 521186175 [EditorId] 521186175 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [7288] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 521186175 [EditorId] 521186175 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [7288] * "[IP] 192.168.1.103 [Port] 0 [Flags] 2 [Guid] 521186175 [EditorId] 521186175 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [7288] Host joined multi-casting on [225.0.0.222:54997]... Player connection [7288] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 31 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Refreshing native plugins compatible for Editor in 7.72 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.11f1 (fa01dd6b76d5) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/DoctorX/Rasagar/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 12115 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56360 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.010723 seconds. - Loaded All Assemblies, in 1.350 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 956 ms Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.469 seconds Domain Reload Profiling: 3814ms BeginReloadAssembly (431ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) RebuildCommonClasses (133ms) RebuildNativeTypeToScriptingClass (32ms) initialDomainReloadingComplete (167ms) LoadAllAssembliesAndSetupDomain (580ms) LoadAssemblies (425ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (569ms) TypeCache.Refresh (564ms) TypeCache.ScanAssembly (513ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (2ms) FinalizeReload (2471ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2263ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1314ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (18ms) ProcessInitializeOnLoadAttributes (374ms) ProcessInitializeOnLoadMethodAttributes (547ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 3.906 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 6.12 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 6.04 ms, found 4 plugins. System.Exception: Error! Visual Scripting: couldn't find visual scripting package at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31 at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11 at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33 at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48 at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208 at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32 at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76 at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114 at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48 at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-TestSahneleri Mono: successfully reloaded assembly - Finished resetting the current domain, in 5.745 seconds Domain Reload Profiling: 9637ms BeginReloadAssembly (1283ms) ExecutionOrderSort (0ms) DisableScriptedObjects (22ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (96ms) RebuildCommonClasses (120ms) RebuildNativeTypeToScriptingClass (28ms) initialDomainReloadingComplete (83ms) LoadAllAssembliesAndSetupDomain (2375ms) LoadAssemblies (1495ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1243ms) TypeCache.Refresh (880ms) TypeCache.ScanAssembly (809ms) BuildScriptInfoCaches (287ms) ResolveRequiredComponents (56ms) FinalizeReload (5749ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (4832ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (61ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (238ms) ProcessInitializeOnLoadAttributes (3672ms) ProcessInitializeOnLoadMethodAttributes (835ms) AfterProcessingInitializeOnLoad (16ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (19ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Refreshing native plugins compatible for Editor in 5.01 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 601 Unused Serialized files (Serialized files now loaded: 0) Unloading 8992 unused Assets / (26.3 MB). Loaded Objects now: 9863. Memory consumption went from 423.4 MB to 397.1 MB. Total: 84.047400 ms (FindLiveObjects: 2.371700 ms CreateObjectMapping: 4.530100 ms MarkObjects: 54.959400 ms DeleteObjects: 22.183300 ms) ======================================================================== Received Import Request. Time since last request: 1162529.168568 seconds. path: Assets/1)Scenes/Struct_Fence2_Mid_A.prefab artifactKey: Guid(8142e711b010b174e812320900287d2a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/Struct_Fence2_Mid_A.prefab using Guid(8142e711b010b174e812320900287d2a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '6ce73c9fe785cfeb9f0612532ac693bd') in 2.3652751 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 378 ======================================================================== Received Import Request. Time since last request: 0.000118 seconds. path: Assets/1)Scenes/Struct_Fence2_Mid_A_DM.prefab artifactKey: Guid(c0b59ab57d401864e9433b4f7a8c01ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/Struct_Fence2_Mid_A_DM.prefab using Guid(c0b59ab57d401864e9433b4f7a8c01ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '6f8e37a577b0abc11dfb779404e06ec5') in 0.1141525 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 23 ======================================================================== Received Import Request. Time since last request: 0.000143 seconds. path: Assets/1)Scenes/Struct_Fence2_Mid_A_DM.fbx artifactKey: Guid(c85cb9fce7a55b24ba5e19410ddf925e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/Struct_Fence2_Mid_A_DM.fbx using Guid(c85cb9fce7a55b24ba5e19410ddf925e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '591b916902b9d226ffc70f0df8502c64') in 0.2932691 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10