# Create a NavMesh You need to create a NavMesh to define an area of your scene within which a character can navigate intelligently. To create a NavMesh do the following: 1. Select the scene geometry where you want to add the NavMesh. 1. In the Inspector window, click **Add Component**. 1. Select **Navigation** > **NavMesh Surface**. 1. In the NavMesh Surface component, specify the necessary settings. For details on the available settings, refer to [NavMesh Surface component](./NavMeshSurface.md). 1. When you are finished, click **Bake**.
The NavMesh is generated and displayed in the scene as a blue overlay on the underlying scene geometry whenever the Navigation window is open and visible. ## Additional resources - [Navigation window](./NavigationWindow.md) - [Creating a NavMeshAgent](./CreateNavMeshAgent.md) - [NavMesh Surface component](./NavMeshSurface.md) - [Navigation Areas and Costs](./AreasAndCosts.md)