// Depth Normal pass Pass { Name ${VFXPassDepthNormal} Tags { "LightMode"=${VFXPassDepthNormal} } ZWrite On Blend Off HLSLPROGRAM #define VFX_PASSDEPTH VFX_PASSDEPTH_ACTUAL #define WRITE_NORMAL_BUFFER ${VFXPassDepthAdditionalPragma} ${VFXInclude("Shaders/ParticleLines/PassDepthOrMV.template")} ENDHLSL }