namespace UnityEngine.ProBuilder.Csg { /// /// Mesh attributes bitmask. /// [System.Flags] enum VertexAttributes { /// /// Vertex positions. /// Position = 0x1, /// /// First UV channel. /// Texture0 = 0x2, /// /// Second UV channel. Commonly called UV2 or Lightmap UVs in Unity terms. /// Texture1 = 0x4, /// /// Second UV channel. Commonly called UV2 or Lightmap UVs in Unity terms. /// Lightmap = 0x4, /// /// Third UV channel. /// Texture2 = 0x8, /// /// Vertex UV4. /// Texture3 = 0x10, /// /// Vertex colors. /// Color = 0x20, /// /// Vertex normals. /// Normal = 0x40, /// /// Vertex tangents. /// Tangent = 0x80, /// /// All stored mesh attributes. /// All = 0xFF }; }