namespace UnityEngine.ProBuilder
{
///
/// Defines how the handle gizmo is oriented with regards to the current element selection.
///
///
/// This overrides the Unity Pivot / Global setting when editing vertices, faces, or edges.
///
/// Editor only.
public enum HandleOrientation
{
///
/// The gizmo is aligned to identity in world space.
///
World = 0,
///
/// The gizmo is aligned relative to the active mesh transform. This is also called "coordinate" or "model" space.
///
ActiveObject = 1,
///
/// The gizmo is aligned relative to the currently selected face. When editing vertices or edges, this falls back to alignment.
///
ActiveElement = 2,
// ///
// /// The transform gizmo is user-set.
// ///
// Custom = 3
}
}