// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef OCCLUSIONCULLINGCOMMON_CS_HLSL #define OCCLUSIONCULLINGCOMMON_CS_HLSL // // UnityEngine.Rendering.OcclusionCullingCommonConfig: static fields // #define OCCLUSIONCULLINGCOMMONCONFIG_MAX_OCCLUDER_MIPS (8) #define OCCLUSIONCULLINGCOMMONCONFIG_MAX_OCCLUDER_SILHOUETTE_PLANES (6) #define OCCLUSIONCULLINGCOMMONCONFIG_MAX_SUBVIEWS_PER_VIEW (6) #define OCCLUSIONCULLINGCOMMONCONFIG_DEBUG_PYRAMID_OFFSET (4) // // UnityEngine.Rendering.OcclusionTestDebugFlag: static fields // #define OCCLUSIONTESTDEBUGFLAG_ALWAYS_PASS (1) #define OCCLUSIONTESTDEBUGFLAG_COUNT_VISIBLE (2) #endif