// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef LENSFLAREDATASRP_CS_HLSL #define LENSFLAREDATASRP_CS_HLSL // // UnityEngine.Rendering.SRPLensFlareColorType: static fields // #define SRPLENSFLARECOLORTYPE_CONSTANT (0) #define SRPLENSFLARECOLORTYPE_RADIAL_GRADIENT (1) #define SRPLENSFLARECOLORTYPE_ANGULAR_GRADIENT (2) // // UnityEngine.Rendering.SRPLensFlareType: static fields // #define SRPLENSFLARETYPE_IMAGE (0) #define SRPLENSFLARETYPE_CIRCLE (1) #define SRPLENSFLARETYPE_POLYGON (2) #define SRPLENSFLARETYPE_RING (3) #define SRPLENSFLARETYPE_LENS_FLARE_DATA_SRP (4) #endif