using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("UniversalGraphicsTests")] [assembly: InternalsVisibleTo("Universal2DGraphicsTests")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.2D.Runtime")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime.Tests")] [assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.Universal.Runtime")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Multiple_SRP.RuntimeTests")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Multiple_SRP.EditorTests")]