using System;
namespace UnityEngine.Rendering.Universal
{
///
/// Presets for the effect.
///
public enum FilmGrainLookup
{
///
/// Thin grain preset.
///
Thin1,
///
/// Thin grain preset.
///
Thin2,
///
/// Medium grain preset.
///
Medium1,
///
/// Medium grain preset.
///
Medium2,
///
/// Medium grain preset.
///
Medium3,
///
/// Medium grain preset.
///
Medium4,
///
/// Medium grain preset.
///
Medium5,
///
/// Medium grain preset.
///
Medium6,
///
/// Large grain preset.
///
Large01,
///
/// Large grain preset.
///
Large02,
///
/// Custom grain preset.
///
///
Custom
}
///
/// A volume component that holds settings for the Film Grain effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Film Grain")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[URPHelpURL("Post-Processing-Film-Grain")]
public sealed class FilmGrain : VolumeComponent, IPostProcessComponent
{
///
/// The type of grain to use. You can select a preset or provide your own texture by selecting Custom.
///
[Tooltip("The type of grain to use. You can select a preset or provide your own texture by selecting Custom.")]
public FilmGrainLookupParameter type = new FilmGrainLookupParameter(FilmGrainLookup.Thin1);
///
/// Use this to set the strength of the Film Grain effect.
///
[Tooltip("Use the slider to set the strength of the Film Grain effect.")]
public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
///
/// Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.
///
[Tooltip("Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.")]
public ClampedFloatParameter response = new ClampedFloatParameter(0.8f, 0f, 1f);
///
/// A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied
///
[Tooltip("A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied.")]
public NoInterpTextureParameter texture = new NoInterpTextureParameter(null);
///
public bool IsActive() => intensity.value > 0f && (type.value != FilmGrainLookup.Custom || texture.value != null);
///
[Obsolete("Unused #from(2023.1)", false)]
public bool IsTileCompatible() => true;
}
///
/// A that holds a value.
///
[Serializable]
public sealed class FilmGrainLookupParameter : VolumeParameter
{
///
/// Creates a new instance.
///
/// The initial value to store in the parameter.
/// The initial override state for the parameter.
public FilmGrainLookupParameter(FilmGrainLookup value, bool overrideState = false) : base(value, overrideState) { }
}
}