using System;
namespace UnityEngine.Rendering.Universal
{
///
/// A volume component that holds settings for the Lens Distortion effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Lens Distortion")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[URPHelpURL("Post-Processing-Lens-Distortion")]
public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
{
///
/// Total distortion amount.
///
[Tooltip("Total distortion amount.")]
public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, -1f, 1f);
///
/// Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.
///
[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter xMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
///
/// Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.
///
[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter yMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
///
/// Distortion center point. 0.5,0.5 is center of the screen
///
[Tooltip("Distortion center point. 0.5,0.5 is center of the screen.")]
public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f));
///
/// Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high \"Intensity.\"
///
[Tooltip("Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high \"Intensity.\"")]
public ClampedFloatParameter scale = new ClampedFloatParameter(1f, 0.01f, 5f);
///
public bool IsActive()
{
return Mathf.Abs(intensity.value) > 0
&& (xMultiplier.value > 0f || yMultiplier.value > 0f);
}
///
[Obsolete("Unused #from(2023.1)", false)]
public bool IsTileCompatible() => false;
}
}