using UnityEditor; using UnityEditor.AI; using UnityEditor.IMGUI.Controls; using UnityEditorInternal; using UnityEngine; using UnityEngine.AI; namespace Unity.AI.Navigation.Editor { [CanEditMultipleObjects] [CustomEditor(typeof(NavMeshModifierVolume))] class NavMeshModifierVolumeEditor : UnityEditor.Editor { SerializedProperty m_AffectedAgents; SerializedProperty m_Area; SerializedProperty m_Center; SerializedProperty m_Size; static Color s_HandleColor = new Color(187f, 138f, 240f, 210f) / 255; static Color s_HandleColorDisabled = new Color(187f * 0.75f, 138f * 0.75f, 240f * 0.75f, 100f) / 255; BoxBoundsHandle m_BoundsHandle = new BoxBoundsHandle(); bool editingCollider { get { return EditMode.editMode == EditMode.SceneViewEditMode.Collider && EditMode.IsOwner(this); } } void OnEnable() { m_AffectedAgents = serializedObject.FindProperty("m_AffectedAgents"); m_Area = serializedObject.FindProperty("m_Area"); m_Center = serializedObject.FindProperty("m_Center"); m_Size = serializedObject.FindProperty("m_Size"); #if !UNITY_2022_2_OR_NEWER NavMeshVisualizationSettings.showNavigation++; #endif } #if !UNITY_2022_2_OR_NEWER void OnDisable() { NavMeshVisualizationSettings.showNavigation--; } #endif Bounds GetBounds() { var navModifier = (NavMeshModifierVolume)target; return new Bounds(navModifier.transform.position, navModifier.size); } public override void OnInspectorGUI() { serializedObject.Update(); EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Volume", EditorGUIUtility.IconContent("EditCollider"), GetBounds, this); EditorGUILayout.PropertyField(m_Size); EditorGUILayout.PropertyField(m_Center); NavMeshComponentsGUIUtility.AreaPopup("Area Type", m_Area); NavMeshComponentsGUIUtility.AgentMaskPopup("Affected Agents", m_AffectedAgents); EditorGUILayout.Space(); serializedObject.ApplyModifiedProperties(); } #if !UNITY_2022_2_OR_NEWER [DrawGizmo(GizmoType.Selected | GizmoType.Active)] #else [DrawGizmo(GizmoType.InSelectionHierarchy | GizmoType.Active)] #endif static void RenderBoxGizmo(NavMeshModifierVolume navModifier, GizmoType gizmoType) { var color = navModifier.enabled ? s_HandleColor : s_HandleColorDisabled; var colorTrans = new Color(color.r * 0.75f, color.g * 0.75f, color.b * 0.75f, color.a * 0.15f); var oldColor = Gizmos.color; var oldMatrix = Gizmos.matrix; Gizmos.matrix = navModifier.transform.localToWorldMatrix; Gizmos.color = colorTrans; Gizmos.DrawCube(navModifier.center, navModifier.size); Gizmos.color = color; Gizmos.DrawWireCube(navModifier.center, navModifier.size); Gizmos.matrix = oldMatrix; Gizmos.color = oldColor; Gizmos.DrawIcon(navModifier.transform.position, "NavMeshModifierVolume Icon", true); } [DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)] static void RenderBoxGizmoNotSelected(NavMeshModifierVolume navModifier, GizmoType gizmoType) { #if !UNITY_2022_2_OR_NEWER if (NavMeshVisualizationSettings.showNavigation > 0) #endif { var color = navModifier.enabled ? s_HandleColor : s_HandleColorDisabled; var oldColor = Gizmos.color; var oldMatrix = Gizmos.matrix; Gizmos.matrix = navModifier.transform.localToWorldMatrix; Gizmos.color = color; Gizmos.DrawWireCube(navModifier.center, navModifier.size); Gizmos.matrix = oldMatrix; Gizmos.color = oldColor; } Gizmos.DrawIcon(navModifier.transform.position, "NavMeshModifierVolume Icon", true); } void OnSceneGUI() { if (!editingCollider) return; var vol = (NavMeshModifierVolume)target; var color = vol.enabled ? s_HandleColor : s_HandleColorDisabled; using (new Handles.DrawingScope(color, vol.transform.localToWorldMatrix)) { m_BoundsHandle.center = vol.center; m_BoundsHandle.size = vol.size; EditorGUI.BeginChangeCheck(); m_BoundsHandle.DrawHandle(); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(vol, "Modified NavMesh Modifier Volume"); Vector3 center = m_BoundsHandle.center; Vector3 size = m_BoundsHandle.size; vol.center = center; vol.size = size; EditorUtility.SetDirty(target); } } } [MenuItem("GameObject/AI/NavMesh Modifier Volume", false, 2001)] public static void CreateNavMeshModifierVolume(MenuCommand menuCommand) { var parent = menuCommand.context as GameObject; var go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Modifier Volume", parent); go.AddComponent(); var view = SceneView.lastActiveSceneView; if (view != null) view.MoveToView(go.transform); } } }