#if UNITY_2022_2_OR_NEWER using UnityEditor; using UnityEditor.AI; using UnityEditor.Overlays; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.UIElements; namespace Unity.AI.Navigation.Editor { [Overlay(typeof(SceneView), "AINavigationOverlay", "AI Navigation", defaultDisplay = true)] [Icon(NavMeshComponentsGUIUtility.k_PackageEditorResourcesFolder + "Overlay/NavigationOverlay.png")] internal class NavigationOverlay : Overlay { static class Style { internal static readonly GUIContent SurfacesSectionTexts = EditorGUIUtility.TrTextContent("Surfaces"); internal static readonly GUIContent SurfacesSelectedOnlyTexts = EditorGUIUtility.TrTextContent("Show Only Selected", "Check this to hide surfaces which are not part of the selection hierarchy"); internal static readonly GUIContent SurfacesNavMeshTexts = EditorGUIUtility.TrTextContent("Show NavMesh", "Display navigation mesh using the associated area's color"); internal static readonly GUIContent SurfacesHeightMeshTexts = EditorGUIUtility.TrTextContent("Show HeightMesh", "Display height mesh used for accurate vertical placement"); internal static readonly GUIContent AgentsSectionTexts = EditorGUIUtility.TrTextContent("Agents"); internal static readonly GUIContent AgentsPathPolysTexts = EditorGUIUtility.TrTextContent("Show Path Polygons", "Shows the polygons leading to goal."); internal static readonly GUIContent AgentsPathNodesTexts = EditorGUIUtility.TrTextContent("Show Path Query Nodes", "Shows the nodes expanded during last path query."); internal static readonly GUIContent AgentsNeighboursTexts = EditorGUIUtility.TrTextContent("Show Neighbours", "Show the agent neighbours considered during simulation."); internal static readonly GUIContent AgentsWallsTexts = EditorGUIUtility.TrTextContent("Show Walls", "Shows the wall segments handled during simulation."); internal static readonly GUIContent AgentsAvoidanceTexts = EditorGUIUtility.TrTextContent("Show Avoidance", "Shows the processed avoidance geometry from simulation."); internal static readonly GUIContent AgentsAvoidancePendingDebugRequestTexts = EditorGUIUtility.TrTextContent("Avoidance display is not valid until after next game update.", "Avoidance information will be computed on the next game update"); internal static readonly GUIContent AgentsAvoidanceDebugRequestsCountExceededTexts = EditorGUIUtility.TrTextContent("", "Avoidance information display is limited to a fixed number of agents"); // This text is dynamic internal static readonly GUIContent ObstaclesSectionTexts = EditorGUIUtility.TrTextContent("Obstacles"); internal static readonly GUIContent ObstaclesCarveHullText = EditorGUIUtility.TrTextContent("Show Carve Hull", "Shows the hull used to carve the obstacle from navmesh."); internal static readonly GUIContent DeveloperModeSectionTexts = EditorGUIUtility.TrTextContent("Developer Mode"); internal static readonly GUIContent SurfacesPortalsTexts = EditorGUIUtility.TrTextContent("Show NavMesh Portals"); internal static readonly GUIContent SurfacesTileLinksTexts = EditorGUIUtility.TrTextContent("Show NavMesh Tile Links"); internal static readonly GUIContent SurfacesHeightMeshBVTreeTexts = EditorGUIUtility.TrTextContent("Show HeightMesh BV-Tree"); internal static readonly GUIContent SurfacesHeightMapsTexts = EditorGUIUtility.TrTextContent("Show HeightMaps", "Display terrain height maps used for accurate vertical placement"); internal static readonly GUIContent SurfacesProximityGridTexts = EditorGUIUtility.TrTextContent("Show Proximity Grid"); internal static readonly GUIContent NavigationVisualizationDisabledTexts = EditorGUIUtility.TrTextContent("Navigation visualization is not available in prefab edition.", ""); } VisualElement m_RootPanel; VisualElement m_OptionsPanel; VisualElement m_AgentFoldOut; HelpBox m_VisualizationDisabledHelpBox; HelpBox m_AgentCountWarning; HelpBox m_AgentPendingRequestWarning; public override void OnCreated() { base.OnCreated(); NavMeshEditorHelpers.agentRejectedDebugInfoRequestsCountChanged += OnAgentRejectedDebugInfoRequestsCountChanged; NavMeshEditorHelpers.agentDebugRequestsPending += DisplayAgentPendingRequestWarningBox; NavMeshEditorHelpers.agentDebugRequestsProcessed += HideAgentPendingRequestWarningBox; PrefabStage.prefabStageOpened += OnPrefabStageOpened; PrefabStage.prefabStageClosing += OnPrefabStageClosing; } public override void OnWillBeDestroyed() { NavMeshEditorHelpers.agentRejectedDebugInfoRequestsCountChanged -= OnAgentRejectedDebugInfoRequestsCountChanged; NavMeshEditorHelpers.agentDebugRequestsPending -= DisplayAgentPendingRequestWarningBox; NavMeshEditorHelpers.agentDebugRequestsProcessed -= HideAgentPendingRequestWarningBox; PrefabStage.prefabStageOpened -= OnPrefabStageOpened; PrefabStage.prefabStageClosing -= OnPrefabStageClosing; base.OnWillBeDestroyed(); } public override VisualElement CreatePanelContent() { m_RootPanel = new VisualElement(); m_OptionsPanel = new VisualElement(); m_RootPanel.Add(m_OptionsPanel); m_VisualizationDisabledHelpBox = AddHelpBox(HelpBoxMessageType.Info, Style.NavigationVisualizationDisabledTexts, 200, 10, false); var visualizationEnabled = PrefabStageUtility.GetCurrentPrefabStage() == null; SetVisualizationEnabled(visualizationEnabled); // Surfaces var surfacesFoldout = AddFoldout(m_OptionsPanel, Style.SurfacesSectionTexts, 5); AddToggle(surfacesFoldout, Style.SurfacesSelectedOnlyTexts, NavMeshVisualizationSettings.showOnlySelectedSurfaces, (evt => NavMeshVisualizationSettings.showOnlySelectedSurfaces = evt.newValue)); AddToggle(surfacesFoldout, Style.SurfacesNavMeshTexts, NavMeshVisualizationSettings.showNavMesh, evt => NavMeshVisualizationSettings.showNavMesh = evt.newValue); AddToggle(surfacesFoldout, Style.SurfacesHeightMeshTexts, NavMeshVisualizationSettings.showHeightMesh, evt => NavMeshVisualizationSettings.showHeightMesh = evt.newValue); // Agents m_AgentFoldOut = AddFoldout(m_OptionsPanel, Style.AgentsSectionTexts, 5); AddToggle(m_AgentFoldOut, Style.AgentsPathPolysTexts, NavMeshVisualizationSettings.showAgentPath, evt => NavMeshVisualizationSettings.showAgentPath = evt.newValue); AddToggle(m_AgentFoldOut, Style.AgentsPathNodesTexts, NavMeshVisualizationSettings.showAgentPathInfo, evt => NavMeshVisualizationSettings.showAgentPathInfo = evt.newValue); AddToggle(m_AgentFoldOut, Style.AgentsNeighboursTexts, NavMeshVisualizationSettings.showAgentNeighbours, evt => NavMeshVisualizationSettings.showAgentNeighbours = evt.newValue); AddToggle(m_AgentFoldOut, Style.AgentsWallsTexts, NavMeshVisualizationSettings.showAgentWalls, evt => NavMeshVisualizationSettings.showAgentWalls = evt.newValue); AddToggle(m_AgentFoldOut, Style.AgentsAvoidanceTexts, NavMeshVisualizationSettings.showAgentAvoidance, evt => NavMeshVisualizationSettings.showAgentAvoidance = evt.newValue); // Create avoidance requests count warning box and display it if needed m_AgentCountWarning = AddHelpBox(HelpBoxMessageType.Warning, Style.AgentsAvoidanceDebugRequestsCountExceededTexts, 180, 5, false); NavMeshEditorHelpers.GetAgentsDebugInfoRejectedRequestsCount(out var rejected, out var allowed); if (rejected > 0) { DisplayAgentCountWarningBox(rejected, allowed); } // Create avoidance pending requests warning box and display it if needed m_AgentPendingRequestWarning = AddHelpBox(HelpBoxMessageType.Warning, Style.AgentsAvoidancePendingDebugRequestTexts, 180, 5, false); if (NavMeshEditorHelpers.HasPendingAgentDebugInfoRequests()) { DisplayAgentPendingRequestWarningBox(); } // Obstacles var obstaclesFoldout = AddFoldout(m_OptionsPanel, Style.ObstaclesSectionTexts, 5); AddToggle(obstaclesFoldout, Style.ObstaclesCarveHullText, NavMeshVisualizationSettings.showObstacleCarveHull, evt => NavMeshVisualizationSettings.showObstacleCarveHull = evt.newValue); // Developer Mode only if (Unsupported.IsDeveloperMode()) { var developerModeFoldout = AddFoldout(m_OptionsPanel, Style.DeveloperModeSectionTexts, 5); AddToggle(developerModeFoldout, Style.SurfacesPortalsTexts, NavMeshVisualizationSettings.showNavMeshPortals, evt => NavMeshVisualizationSettings.showNavMeshPortals = evt.newValue); AddToggle(developerModeFoldout, Style.SurfacesTileLinksTexts, NavMeshVisualizationSettings.showNavMeshLinks, evt => NavMeshVisualizationSettings.showNavMeshLinks = evt.newValue); AddToggle(developerModeFoldout, Style.SurfacesHeightMeshBVTreeTexts, NavMeshVisualizationSettings.showHeightMeshBVTree, evt => NavMeshVisualizationSettings.showHeightMeshBVTree = evt.newValue); AddToggle(developerModeFoldout, Style.SurfacesHeightMapsTexts, NavMeshVisualizationSettings.showHeightMaps, evt => NavMeshVisualizationSettings.showHeightMaps = evt.newValue); AddToggle(developerModeFoldout, Style.SurfacesProximityGridTexts, NavMeshVisualizationSettings.showProximityGrid, evt => NavMeshVisualizationSettings.showProximityGrid = evt.newValue); } return m_RootPanel; } void OnAgentRejectedDebugInfoRequestsCountChanged(int rejected, int allowed) { if (rejected == 0) { HideAgentCountWarningBox(); } else { DisplayAgentCountWarningBox(rejected, allowed); } } void OnPrefabStageOpened(PrefabStage obj) { SetVisualizationEnabled(false); } void OnPrefabStageClosing(PrefabStage obj) { SetVisualizationEnabled(true); } static Foldout AddFoldout(VisualElement parent, GUIContent text, int padding) { var prefName = $"AINavigationOverlay_Foldout_{text.text}"; var foldout = new Foldout { text = text.text, tooltip = text.tooltip, style = { paddingBottom = padding }, value = EditorPrefs.GetBool(prefName, true) }; foldout.RegisterValueChangedCallback(evt => EditorPrefs.SetBool(prefName, evt.newValue)); parent.Add(foldout); return foldout; } static void AddToggle(VisualElement parent, GUIContent text, bool parameter, EventCallback> callback) { // Create toggle element with the desired text content var toggle = new Toggle { label = text.text, value = parameter, tooltip = text.tooltip, style = { marginBottom = 0 // To compact a bit the checkboxes list layout } }; // Add padding to guarantee a minimum separation between labels and checkboxes toggle.labelElement.style.paddingRight = 20; // Look for the checkbox container and make it align the checkbox to the right (so that all checkboxes are justified) foreach (VisualElement child in toggle.Children()) { if (child != toggle.labelElement) { child.style.justifyContent = Justify.FlexEnd; break; } } toggle.RegisterCallback(callback); parent.Add(toggle); } static HelpBox AddHelpBox(HelpBoxMessageType messageType, GUIContent text, int maxWidth, int verticalMargin, bool visible) { var helpBox = new HelpBox(text.text, messageType) { tooltip = text.tooltip, style = { marginBottom = verticalMargin, marginTop = verticalMargin, maxWidth = maxWidth, alignSelf = Align.Center, }, visible = visible }; return helpBox; } void DisplayAgentCountWarningBox(int rejected, int allowed) { m_AgentCountWarning.text = $"Avoidance visualization can be drawn for {allowed} agents ({allowed + rejected} selected)."; if (!m_AgentCountWarning.visible) { m_AgentCountWarning.visible = true; m_AgentFoldOut.Add(m_AgentCountWarning); } } void HideAgentCountWarningBox() { if (m_AgentCountWarning.visible) { m_AgentCountWarning.visible = false; m_AgentFoldOut.Remove(m_AgentCountWarning); } } void DisplayAgentPendingRequestWarningBox() { if (!m_AgentPendingRequestWarning.visible) { m_AgentPendingRequestWarning.visible = true; m_AgentFoldOut.Add(m_AgentPendingRequestWarning); } } void HideAgentPendingRequestWarningBox() { if (m_AgentPendingRequestWarning.visible) { m_AgentPendingRequestWarning.visible = false; m_AgentFoldOut.Remove(m_AgentPendingRequestWarning); } } void SetVisualizationEnabled(bool enabled) { if (m_VisualizationDisabledHelpBox == null) return; if (enabled) { if (m_VisualizationDisabledHelpBox.visible) { m_RootPanel.Remove(m_VisualizationDisabledHelpBox); m_OptionsPanel.SetEnabled(true); m_OptionsPanel.tooltip = ""; m_VisualizationDisabledHelpBox.visible = false; } } else { if (!m_VisualizationDisabledHelpBox.visible) { m_RootPanel.Insert(0, m_VisualizationDisabledHelpBox); m_OptionsPanel.SetEnabled(false); m_OptionsPanel.tooltip = Style.NavigationVisualizationDisabledTexts.tooltip; m_VisualizationDisabledHelpBox.visible = true; } } } } } #endif