using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")] [assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")] [assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")] [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Editor")] [assembly: InternalsVisibleTo("Unity.Industrial.Materials.AVRD.Editor")] [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.EditorTests")] [assembly: InternalsVisibleTo("Unity.XR.Quantum.Editor.ShaderGraph")] [assembly: InternalsVisibleTo("Unity.ShaderGraphTool.Editor")] [assembly: InternalsVisibleTo("Unity.ShaderFoundry.Editor")] [assembly: InternalsVisibleTo("Unity.Environment.Editor.ShaderGraph")]