# Sprite The `` tag inserts images from a [Sprite Asset](Sprites.md) into your text. Sprite assets must be located in the folder specified in the [TextMesh Pro settings](Settings.md). You can access sprites from the default sprite assets by index `` or by name ``. When accessing a sprite from the default Asset by index, you can also use the index shorthand, ``, To use sprites from a different Asset, specify the Asset before accessing the sprites by index `` or by name ``. Adding the `tint=1` attribute to the tag tints the sprite with the [TextMesh Pro object's](TMPObjectUIText.md#Color) **Vertex Color**. You can choose a different color by adding a `color` attribute to the tag (`color=#FFFFFF`). **Example:** ``` Sprites! More sprites! And even more! ``` ![Example image](../images/TMP_RichTextSprite.png)
_Inserting sprites from the default sprite asset_