using System; using UnityEngine; using UnityEngine.TextCore; using UnityEditor; using System.IO; using System.Collections.Generic; using TMPro.EditorUtilities; using TMPro.SpriteAssetUtilities; namespace TMPro { public class TMP_SpriteAssetImporter : EditorWindow { // Create Sprite Asset Editor Window [MenuItem("Window/TextMeshPro/Sprite Importer", false, 2026)] public static void ShowFontAtlasCreatorWindow() { var window = GetWindow(); window.titleContent = new GUIContent("Sprite Importer"); window.Focus(); } Texture2D m_SpriteAtlas; SpriteAssetImportFormats m_SpriteDataFormat = SpriteAssetImportFormats.TexturePackerJsonArray; TextAsset m_JsonFile; string m_CreationFeedback; TMP_SpriteAsset m_SpriteAsset; static readonly GUIContent k_ConvertSpriteNameToUnicodeLabel = new GUIContent("Use filenames as Unicodes", "Should sprite filenames be converted and assigned as Unicode code points for each sprite? This conversion assumes the sprite filenames represent valid Unicode code points."); static bool k_SpriteNameIsUnicodeValue; /// /// /// void OnEnable() { // Set Editor Window Size SetEditorWindowSize(); } /// /// /// public void OnGUI() { DrawEditorPanel(); } /// /// /// private void OnDisable() { // Clean up sprite asset object that may have been created and not saved. if (m_SpriteAsset != null && !EditorUtility.IsPersistent(m_SpriteAsset)) DestroyImmediate(m_SpriteAsset); } /// /// /// void DrawEditorPanel() { // label GUILayout.Label("Import Settings", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); // Sprite Texture Selection m_JsonFile = EditorGUILayout.ObjectField("Sprite Data Source", m_JsonFile, typeof(TextAsset), false) as TextAsset; m_SpriteDataFormat = (SpriteAssetImportFormats)EditorGUILayout.EnumPopup("Import Format", m_SpriteDataFormat); k_SpriteNameIsUnicodeValue = EditorGUILayout.Toggle(k_ConvertSpriteNameToUnicodeLabel, k_SpriteNameIsUnicodeValue); // Sprite Texture Selection m_SpriteAtlas = EditorGUILayout.ObjectField("Sprite Texture Atlas", m_SpriteAtlas, typeof(Texture2D), false) as Texture2D; if (EditorGUI.EndChangeCheck()) { m_CreationFeedback = string.Empty; } GUILayout.Space(10); GUI.enabled = m_JsonFile != null && m_SpriteAtlas != null && m_SpriteDataFormat != SpriteAssetImportFormats.None; // Create Sprite Asset if (GUILayout.Button("Create Sprite Asset")) { m_CreationFeedback = string.Empty; // Clean up sprite asset object that may have been previously created. if (m_SpriteAsset != null && !EditorUtility.IsPersistent(m_SpriteAsset)) DestroyImmediate(m_SpriteAsset); // Read json data file if (m_JsonFile != null) { switch (m_SpriteDataFormat) { case SpriteAssetImportFormats.TexturePackerJsonArray: TexturePacker_JsonArray.SpriteDataObject jsonData = null; try { jsonData = JsonUtility.FromJson(m_JsonFile.text); } catch { m_CreationFeedback = "The Sprite Data Source file [" + m_JsonFile.name + "] appears to be invalid or incorrectly formatted."; } if (jsonData != null && jsonData.frames != null && jsonData.frames.Count > 0) { int spriteCount = jsonData.frames.Count; // Update import results m_CreationFeedback = "Import Results\n--------------------\n"; m_CreationFeedback += "" + spriteCount + " Sprites were imported from file."; // Create new Sprite Asset m_SpriteAsset = CreateInstance(); // Assign sprite sheet / atlas texture to sprite asset m_SpriteAsset.spriteSheet = m_SpriteAtlas; List spriteGlyphTable = new List(); List spriteCharacterTable = new List(); PopulateSpriteTables(jsonData, spriteCharacterTable, spriteGlyphTable); m_SpriteAsset.spriteCharacterTable = spriteCharacterTable; m_SpriteAsset.spriteGlyphTable = spriteGlyphTable; } break; } } } GUI.enabled = true; // Creation Feedback GUILayout.Space(5); GUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.Height(60)); { EditorGUILayout.TextArea(m_CreationFeedback, TMP_UIStyleManager.label); } GUILayout.EndVertical(); GUILayout.Space(5); GUI.enabled = m_JsonFile != null && m_SpriteAtlas && m_SpriteAsset != null; if (GUILayout.Button("Save Sprite Asset") && m_JsonFile != null) { string filePath = EditorUtility.SaveFilePanel("Save Sprite Asset File", new FileInfo(AssetDatabase.GetAssetPath(m_JsonFile)).DirectoryName, m_JsonFile.name, "asset"); if (filePath.Length == 0) return; SaveSpriteAsset(filePath); } GUI.enabled = true; } /// /// /// /// /// /// private static void PopulateSpriteTables(TexturePacker_JsonArray.SpriteDataObject spriteDataObject, List spriteCharacterTable, List spriteGlyphTable) { List importedSprites = spriteDataObject.frames; float atlasHeight = spriteDataObject.meta.size.h; for (int i = 0; i < importedSprites.Count; i++) { TexturePacker_JsonArray.Frame spriteData = importedSprites[i]; TMP_SpriteGlyph spriteGlyph = new TMP_SpriteGlyph(); spriteGlyph.index = (uint)i; spriteGlyph.metrics = new GlyphMetrics((int)spriteData.frame.w, (int)spriteData.frame.h, -spriteData.frame.w * spriteData.pivot.x, spriteData.frame.h * spriteData.pivot.y, (int)spriteData.frame.w); spriteGlyph.glyphRect = new GlyphRect((int)spriteData.frame.x, (int)(atlasHeight - spriteData.frame.h - spriteData.frame.y), (int)spriteData.frame.w, (int)spriteData.frame.h); spriteGlyph.scale = 1.0f; spriteGlyphTable.Add(spriteGlyph); TMP_SpriteCharacter spriteCharacter = new TMP_SpriteCharacter(0xFFFE, spriteGlyph); // Special handling for .notdef sprite name string fileNameToLowerInvariant = spriteData.filename.ToLowerInvariant(); if (fileNameToLowerInvariant == ".notdef" || fileNameToLowerInvariant == "notdef") { spriteCharacter.name = fileNameToLowerInvariant; spriteCharacter.unicode = 0; } else { string spriteName = spriteData.filename.Split('.')[0]; spriteCharacter.name = spriteName; if (k_SpriteNameIsUnicodeValue) spriteCharacter.unicode = (uint)TMP_TextUtilities.StringHexToInt(spriteName); } spriteCharacter.scale = 1.0f; spriteCharacterTable.Add(spriteCharacter); } } /// /// /// /// void SaveSpriteAsset(string filePath) { filePath = filePath.Substring(0, filePath.Length - 6); // Trim file extension from filePath. string dataPath = Application.dataPath; if (filePath.IndexOf(dataPath, System.StringComparison.InvariantCultureIgnoreCase) == -1) { Debug.LogError("You're saving the font asset in a directory outside of this project folder. This is not supported. Please select a directory under \"" + dataPath + "\""); return; } string relativeAssetPath = filePath.Substring(dataPath.Length - 6); string dirName = Path.GetDirectoryName(relativeAssetPath); string fileName = Path.GetFileNameWithoutExtension(relativeAssetPath); string pathNoExt = dirName + "/" + fileName; // Save Sprite Asset AssetDatabase.CreateAsset(m_SpriteAsset, pathNoExt + ".asset"); // Set version number m_SpriteAsset.version = "1.1.0"; // Compute the hash code for the sprite asset. m_SpriteAsset.hashCode = TMP_TextUtilities.GetSimpleHashCode(m_SpriteAsset.name); // Add new default material for sprite asset. AddDefaultMaterial(m_SpriteAsset); } /// /// Create and add new default material to sprite asset. /// /// static void AddDefaultMaterial(TMP_SpriteAsset spriteAsset) { Shader shader = Shader.Find("TextMeshPro/Sprite"); Material material = new Material(shader); material.SetTexture(ShaderUtilities.ID_MainTex, spriteAsset.spriteSheet); spriteAsset.material = material; material.name = spriteAsset.name + " Material"; AssetDatabase.AddObjectToAsset(material, spriteAsset); } /// /// Limits the minimum size of the editor window. /// void SetEditorWindowSize() { EditorWindow editorWindow = this; Vector2 currentWindowSize = editorWindow.minSize; editorWindow.minSize = new Vector2(Mathf.Max(230, currentWindowSize.x), Mathf.Max(300, currentWindowSize.y)); } } }