using UnityEngine; namespace UnityEditor.Tilemaps { /// /// Tool for doing a flood fill with the Tile Palette /// public sealed class FillTool : TilemapEditorTool { private static class Styles { public static string tooltipStringFormat = "|Flood fill with active brush ({0})"; public static string shortcutId = GridPaintPaletteWindow.ShortcutIds.k_Fill; public static GUIContent toolContent = EditorGUIUtility.IconContent("Grid.FillTool", GetTooltipText(tooltipStringFormat, shortcutId)); } /// /// Tooltip String Format for the FillTool /// protected override string tooltipStringFormat { get { return Styles.tooltipStringFormat; } } /// /// Shortcut Id for the FillTool /// protected override string shortcutId { get { return Styles.shortcutId; } } /// /// Toolbar Icon for the FillTool /// public override GUIContent toolbarIcon { get { return Styles.toolContent; } } } }