using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.Tilemaps { [Serializable] internal struct DefaultTilemapEditorTool { public string fullTypeName; [NonSerialized] public Type tilemapEditorToolType; [NonSerialized] public TilemapEditorTool toolInstance; } internal class TilemapEditorToolPreferencesAsset : ScriptableObject { public List m_UserDefaultTools; } }