# Screen Space Reflections The **Screen Space Reflection** effect creates subtle reflections that simulate wet floor surfaces or puddles. It reflects both static and dynamic GameObjects to create realistic reflections. Screen Space Reflection replaces specular highlights on a surface, which makes it an ideal effect to limit the amount of [specular light](https://docs.unity3d.com/Manual/shader-NormalSpecular.html) leaking. ![Scene with Screen Space Reflections](images/screenshot-ssr.png) ### Properties | Property | Function | | :----------------------- | :------------------------------------------------------------ | | Preset | Select the quality preset from the dropdown. Use **Custom** to fine tune the quality. | | Maximum Iteration Count (`Custom` preset only) | Set the maximum number of steps in the raymarching pass. A higher value creates more reflections. | | Thickness (`Custom` preset only)| Set the value of the ray thickness. A lower value detects smaller details but it is resource-intensive. | | Resolution (`Custom` preset only)| Select the size of the internal buffer. Select **Downsample** to maximize performance. **Supersample** is slower but produces higher quality results. | | Maximum March Distance | Set the maximum distance to draw reflections in the scene. | | Distance Fade | Set the value for the distance to fade reflections close to the near plane. This is useful to hide common artifacts. | | Vignette | Set the value to fade the reflections close to the screen edges. | ### Performance The `Custom` preset is very resource-intensive and best for beauty shots. If you are developing for consoles, use **Medium** as the maximum, unless you have plenty of GPU time to spare. On lower resolutions you can boost the quality preset and get similar timings with a higher visual quality. ### Known issues and limitations - Screen-space reflections doesn't support AR/VR. - [Universal Render Pipeline (URP)](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.5/manual/index.html) do not support Screen Space Reflections. ### Requirements - Compute shader - Motion vectors - Deferred rendering path - Shader Model 5.0