%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} m_Name: Readme m_EditorClassIdentifier: icon: {fileID: 2800000, guid: 7801804018a7dcf42abb827444e18660, type: 3} title: Simple Water Shader sections: - heading: Simple Water Shader text: 'This asset simulates a simple water using the Universal Render Pipeline (URP) and Shader Graph.' linkText: url: - heading: text: 'You can change colors, transparency, displacement... etc.' linkText: url: - heading: text: 'There's a ReflectionCamera prefab with a script for mirroring the main camera, bus doesn't looks good in all situations.' linkText: url: - heading: text: 'The Shader is well organized for better manipulation and configuration.' linkText: url: loadedLayout: 1