using UnityEngine; namespace sc.terrain.proceduralpainter { public class Attributes { public class ResolutionDropdown : PropertyAttribute { public int min; public int max; public ResolutionDropdown(int min, int max) { this.min = min; this.max = max; } } public class MinMaxSlider : PropertyAttribute { public float min; public float max; public MinMaxSlider(float min, float max) { this.min = min; this.max = max; } } public class ChannelPicker : PropertyAttribute { } } }