Using pre-set license Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'tr' Physical Memory: 16287 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity 6000.0.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker2 -projectPath C:/Users/User/Rasagar -logFile Logs/AssetImportWorker2.log -srvPort 51251 -job-worker-count 7 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: C:/Users/User/Rasagar C:/Users/User/Rasagar [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [8064] Target information: Player connection [8064] * "[IP] 192.168.1.39 [Port] 0 [Flags] 2 [Guid] 3136065064 [EditorId] 3136065064 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-2SQDFK8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [8064] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8064] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. Refreshing native plugins compatible for Editor in 2.25 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.11f1 (fa01dd6b76d5) [Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/User/Rasagar/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15) Vendor: NVIDIA VRAM: 5980 MB Driver: 30.0.15.1289 Initialize mono Mono path[0] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56920 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity 6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.004354 seconds. - Loaded All Assemblies, in 0.490 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.445 seconds Domain Reload Profiling: 933ms BeginReloadAssembly (157ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (48ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (63ms) LoadAllAssembliesAndSetupDomain (204ms) LoadAssemblies (154ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (200ms) TypeCache.Refresh (199ms) TypeCache.ScanAssembly (184ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (446ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (390ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (26ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (5ms) ProcessInitializeOnLoadAttributes (175ms) ProcessInitializeOnLoadMethodAttributes (179ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.427 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.38 ms, found 4 plugins. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 1.46 ms, found 4 plugins. System.Exception: Error! Visual Scripting: couldn't find visual scripting package at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31 at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11 at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33 at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48 at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208 at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32 at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76 at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114 at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48 at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-TestSahneleri Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.961 seconds Domain Reload Profiling: 3382ms BeginReloadAssembly (550ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (32ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (784ms) LoadAssemblies (473ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (416ms) TypeCache.Refresh (285ms) TypeCache.ScanAssembly (262ms) BuildScriptInfoCaches (110ms) ResolveRequiredComponents (16ms) FinalizeReload (1961ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1645ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (93ms) ProcessInitializeOnLoadAttributes (1270ms) ProcessInitializeOnLoadMethodAttributes (270ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 3.88 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 602 Unused Serialized files (Serialized files now loaded: 0) Unloading 8993 unused Assets / (26.6 MB). Loaded Objects now: 9862. Memory consumption went from 423.2 MB to 396.6 MB. Total: 71.843200 ms (FindLiveObjects: 11.393900 ms CreateObjectMapping: 4.277000 ms MarkObjects: 30.472200 ms DeleteObjects: 25.696100 ms) ======================================================================== Received Import Request. Time since last request: 12837.636539 seconds. path: Assets/4)Prefabs/source artifactKey: Guid(79901c14dd73fff4db4428740748f870) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/source using Guid(79901c14dd73fff4db4428740748f870) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '8f19602a4f784a83017037f3697a8b15') in 0.0175594 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.697514 seconds. path: Assets/4)Prefabs/source/bridge 1 artifactKey: Guid(f782a853c9f4ad44cabfe9cda6142333) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/source/bridge 1 using Guid(f782a853c9f4ad44cabfe9cda6142333) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'f5fbec066c025980cb655794afc8520c') in 0.0005576 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.001450 seconds. path: Assets/4)Prefabs/source/bridge 1/1.fbx artifactKey: Guid(b3e46b3e23b3f2b40a91a02af6a999e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/source/bridge 1/1.fbx using Guid(b3e46b3e23b3f2b40a91a02af6a999e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'c82a09f59d78a3d755d544218ec55bdf') in 0.7853675 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 337 ======================================================================== Received Import Request. Time since last request: 1079.940627 seconds. path: Assets/Textureler/slate_driveway_diff_1k.jpg artifactKey: Guid(fb4223d5e9ed0ec45aa1745fec61c04a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Textureler/slate_driveway_diff_1k.jpg using Guid(fb4223d5e9ed0ec45aa1745fec61c04a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'f71677b632efb124dfa500aed350de9a') in 0.0376275 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 7.374114 seconds. path: Assets/Textureler/concrete_rock_path_diff_1k.jpg artifactKey: Guid(a62d9577ce96ccd428adf4e10c0d54fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Textureler/concrete_rock_path_diff_1k.jpg using Guid(a62d9577ce96ccd428adf4e10c0d54fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '02dff6368f91595346c687aeea437992') in 0.01509 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.117 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 3.67 ms, found 4 plugins. Native extension for WindowsStandalone target not found System.Exception: Error! Visual Scripting: couldn't find visual scripting package at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31 at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11 at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33 at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48 at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208 at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32 at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76 at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114 at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33 at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.046 seconds Domain Reload Profiling: 5165ms BeginReloadAssembly (582ms) ExecutionOrderSort (1ms) DisableScriptedObjects (31ms) BackupInstance (0ms) ReleaseScriptingObjects (2ms) CreateAndSetChildDomain (234ms) RebuildCommonClasses (66ms) RebuildNativeTypeToScriptingClass (33ms) initialDomainReloadingComplete (60ms) LoadAllAssembliesAndSetupDomain (1376ms) LoadAssemblies (1065ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (501ms) TypeCache.Refresh (22ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (446ms) ResolveRequiredComponents (20ms) FinalizeReload (3047ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1654ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (140ms) ProcessInitializeOnLoadAttributes (1103ms) ProcessInitializeOnLoadMethodAttributes (391ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (20ms) Refreshing native plugins compatible for Editor in 4.22 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 191 Unused Serialized files (Serialized files now loaded: 0) Unloading 8992 unused Assets / (24.6 MB). Loaded Objects now: 9939. Memory consumption went from 358.0 MB to 333.5 MB. Total: 59.496300 ms (FindLiveObjects: 1.796900 ms CreateObjectMapping: 2.956100 ms MarkObjects: 39.477700 ms DeleteObjects: 15.263900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 485.832212 seconds. path: Assets/4)Prefabs/textures/91_old wall stone texture-seamless.jpeg artifactKey: Guid(b034c66eaa9cf9c4faf7756fbdaf42c8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/textures/91_old wall stone texture-seamless.jpeg using Guid(b034c66eaa9cf9c4faf7756fbdaf42c8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'fe687f678026657895063ba4a113298c') in 0.1169054 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000022 seconds. path: Assets/Viking Village/Materials/Effects/BGR_Water.mat artifactKey: Guid(50ad629063b1b78469ccd1fdfcc36b97) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Viking Village/Materials/Effects/BGR_Water.mat using Guid(50ad629063b1b78469ccd1fdfcc36b97) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'f463656c2fc0eed799c8e6ea974bcd2f') in 1.3217285 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 335 ======================================================================== Received Import Request. Time since last request: 0.000110 seconds. path: Assets/IgniteCoders/Simple Water Shader/Prefabs/WaterBlock_50m.prefab artifactKey: Guid(7097ba7ba649e1f41bba232312bdcbd8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/IgniteCoders/Simple Water Shader/Prefabs/WaterBlock_50m.prefab using Guid(7097ba7ba649e1f41bba232312bdcbd8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '54b16c028aa9788e12662f5998ad59d8') in 0.0781488 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 15 ======================================================================== Received Import Request. Time since last request: 0.000030 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/water.mat artifactKey: Guid(f846f5e5ad786f343b60d4bd4bf06168) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/water.mat using Guid(f846f5e5ad786f343b60d4bd4bf06168) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '92bb34ae255befad530f91ab7c307b88') in 0.0553925 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000076 seconds. path: Assets/IgniteCoders/Simple Water Shader/Resources/Water_mat_02.mat artifactKey: Guid(8759ec410a6774b4ea13ae32dc2b8d2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/IgniteCoders/Simple Water Shader/Resources/Water_mat_02.mat using Guid(8759ec410a6774b4ea13ae32dc2b8d2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'ce78a02b50b23bdb8a641f53e20cbb3e') in 0.0371401 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8 ======================================================================== Received Import Request. Time since last request: 0.000064 seconds. path: Assets/IgniteCoders/Simple Water Shader/Resources/Water_mat_03.mat artifactKey: Guid(19ac4fcfcf42b4344a6c7d97a5cd61fc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/IgniteCoders/Simple Water Shader/Resources/Water_mat_03.mat using Guid(19ac4fcfcf42b4344a6c7d97a5cd61fc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'c580aaf12129d203df38e2f25a92e95d') in 0.0347647 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8 ======================================================================== Received Import Request. Time since last request: 0.000073 seconds. path: Assets/Viking Village/Materials/Effects/mat_fx_water_01.mat artifactKey: Guid(ec5147e289857487e8234e1382fb16b8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Viking Village/Materials/Effects/mat_fx_water_01.mat using Guid(ec5147e289857487e8234e1382fb16b8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '91e8a4788a37c0728d74418499ab9b7a') in 0.0336683 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000029 seconds. path: Assets/TutorialInfo/Icons/Water Shader icon.PNG artifactKey: Guid(766a7edc5f25e3b4daafb5554da17927) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TutorialInfo/Icons/Water Shader icon.PNG using Guid(766a7edc5f25e3b4daafb5554da17927) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '1bf1662e7f8a859a86df8b9ad85670cd') in 0.0245095 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000037 seconds. path: Assets/IgniteCoders/Simple Water Shader/Resources/WaterBlock_50m.mesh artifactKey: Guid(3da23cdf512599b42881988944f3918c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/IgniteCoders/Simple Water Shader/Resources/WaterBlock_50m.mesh using Guid(3da23cdf512599b42881988944f3918c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '603e45d606e9ea750450c212045c33a7') in 0.0433358 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 5.471585 seconds. path: Assets/IgniteCoders/Simple Water Shader/Resources/WaterReflection.renderTexture artifactKey: Guid(4ae8ae7350b67b44785d874c413a2e03) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/IgniteCoders/Simple Water Shader/Resources/WaterReflection.renderTexture using Guid(4ae8ae7350b67b44785d874c413a2e03) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '00fcbe63ba789edd72be753d42e0f280') in 0.0428076 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 1.309881 seconds. path: Assets/IgniteCoders/Simple Water Shader/Resources/Materials/WaterReflection.mat artifactKey: Guid(cd77898063995c44bae764ed5370fd40) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/IgniteCoders/Simple Water Shader/Resources/Materials/WaterReflection.mat using Guid(cd77898063995c44bae764ed5370fd40) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'a7372dd448f9b126b821b9c30ce65966') in 0.026484 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000030 seconds. path: Assets/IgniteCoders/Simple Water Shader/Resources/WaterShader.shadergraph artifactKey: Guid(dd97de70edf8a4141bee758a2efe7ff8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/IgniteCoders/Simple Water Shader/Resources/WaterShader.shadergraph using Guid(dd97de70edf8a4141bee758a2efe7ff8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '3235299800458eb0f5e720ebb5178289') in 0.060121 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7 ======================================================================== Received Import Request. Time since last request: 14.115814 seconds. path: Assets/IgniteCoders/Simple Water Shader/Resources/WaterSurface_single.tif artifactKey: Guid(11154d936b05e66498f68fa178c5cfbb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/IgniteCoders/Simple Water Shader/Resources/WaterSurface_single.tif using Guid(11154d936b05e66498f68fa178c5cfbb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '5917c0eb786ea11c0aa9c6a8bce0ee39') in 0.0253083 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 403.976034 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1001.jpg artifactKey: Guid(8b8c4fc96862b1d46848720bbcc71ae1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1001.jpg using Guid(8b8c4fc96862b1d46848720bbcc71ae1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'bf29a54225d8c77c224fe4cdea93a64d') in 0.0484758 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000062 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1005.jpg artifactKey: Guid(a0dbc2013c8f00b40a71bebde2c6ff95) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1005.jpg using Guid(a0dbc2013c8f00b40a71bebde2c6ff95) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '5d30f8b4642038ca15b9f26513aa4101') in 0.0319616 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000043 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1010.jpg artifactKey: Guid(1c552f820a8703a468333e3824349116) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1010.jpg using Guid(1c552f820a8703a468333e3824349116) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'e9a94610a1598ae425deba60af3395f6') in 0.0255746 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000051 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1008.jpg artifactKey: Guid(88a5ce1b4da444246aa1a5b0cfded7f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1008.jpg using Guid(88a5ce1b4da444246aa1a5b0cfded7f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '0772227739b5da39ea24860dd44ee8d4') in 0.0342943 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000066 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1002.jpg artifactKey: Guid(d474f20297150074eb13585ba809ea93) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1002.jpg using Guid(d474f20297150074eb13585ba809ea93) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '20cf45bd349ae428ae19e7c5b8214402') in 0.0370866 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000043 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1004.jpg artifactKey: Guid(2b16ffe7891aa4743b96b9fe5dbd11ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1004.jpg using Guid(2b16ffe7891aa4743b96b9fe5dbd11ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '9de9303ee9f1d6f8be4f42b919ef26f9') in 0.028433 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000076 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1003.jpg artifactKey: Guid(c4e66822bb86ee947843d9307ed017c8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1003.jpg using Guid(c4e66822bb86ee947843d9307ed017c8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '6ce6933576b06ccb496eac82cf8d4181') in 0.0290384 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000033 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1009.jpg artifactKey: Guid(5d83cd88b26d42245872b7da8a255012) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1009.jpg using Guid(5d83cd88b26d42245872b7da8a255012) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '2aa63bb38ba023a2ed73815129c0b09a') in 0.033201 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000056 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1007.jpg artifactKey: Guid(de59485c3eaab1b4ab9c06a3496559d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1007.jpg using Guid(de59485c3eaab1b4ab9c06a3496559d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '5209cf08641480e371dd94c52d18a051') in 0.0309147 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000042 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1006.jpg artifactKey: Guid(cd07dae6375a6f141a2cfed4705dd337) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Water/Materials/LANDSCAPE MOUNTAIN river.1006.jpg using Guid(cd07dae6375a6f141a2cfed4705dd337) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '8070e93029d5067c0c7852966e87545a') in 0.0370262 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0