# Create a decal material ## Create a Decal shader material New Materials in HDRP use the [Lit Shader](lit-material.md) by default. To create a Decal Material: 1. In the Unity Editor, navigate to your Project's Asset window. 2. Right-click the Asset Window and select **Create > Material**. This adds a new Material to your Unity Project’s Asset folder. 3. Click the **Shader** drop-down at the top of the Material Inspector, and select **HDRP > Decal**. Refer to [Decal Material Inspector reference](decal-material-inspector-reference.md) for more information. ## Create a Decal Shader Graph To create a Decal material in Shader Graph, use one of the following methods: * Modify an existing Shader Graph. 1. Open the Shader Graph in the Shader Editor. 2. In **Graph Settings**, select the **HDRP** Target. If there isn't one, go to **Active Targets,** click the **Plus** button, and select **HDRP**. 3. In the **Material** drop-down, select **Decal**. * Create a new Shader Graph. Go to **Assets** > **Create** > **Shader Graph** > **HDRP** and click **Decal Shader Graph**. Refer to [Decal Master Stack reference](decal-master-stack-reference.md) for more information.